
Grand Hexa Museum is a realistic hexagonal environment featuring 2 gates, 8 glass windows, a glass roof, and 1,479 modular prefabs, optimized for Unity, and games with PBR texturesThis package contains a realistic hexagonal museum environment, designed with attention to detail and modular use.Base Layout: Hexagonal (6-sided) structure with 2 large entrance gates, each with staircases leading to the main level.Front Design: Each gate has 2 tall vertical glass windows (4 total) that provide brightness and symmetry.Side Windows: 4 additional vertical windows (2 on each side wall) for natural light and ventilation.Corner Pillars: 6 structural corner pillars (one on each side of the hexagon) that add strength and visual depth.Roof: Central transparent glass section allowing natural light to illuminate the main exhibition hall.Interior: Open-plan design optimized for displaying museum collections, large installations, and smooth visitor flow.Style: A modern, realistic architectural structure suitable for games, visualization, and high-end design projects.Note : Everything shown in the images is exactly what you will get in the package.Features:No console errors or warnings in UnityNo mesh overlapping or geometry issuesOptimized for real-time performanceAll materials and textures properly configured using PBR workflowsetup scene already provided for instant use.Polygon Detail :1,479 Unique ObjectsTotal Triangles: ~118,000Average Polygon Count: ~80 triangles per objectVertices: ~69,000Prefabs: All objects are provided as separate prefabs for easy useTexture Details:Sizes: Texture Sizes Included: 512 px, 1K, 2K, and 4K resolutionsTexture Maps: Albedo, Normal, Metallic, Roughness, Ambient OcclusionAdditional Information:Realistic models designed to represent actual museum-style architectureAll objects—including pillars, walls, roof, and windows—are provided as separate meshes and prefabsFolder structure organized by type (Meshes / Materials / Textures / Prefabs)Objects: 1,479 unique modular prefabs (pillars, walls, roof, windows, etc.)Polygons: Total ~118,000 triangles, ~80 triangles per object Vertices: ~69,000Textures: Albedo, Normal, Metallic, Roughness, Ambient Occlusion (512px, 1K, 2K, 4K)Prefabs: All objects separate for easy modular useOptimized: No console errors,warning real-time friendly for Unity Setup: Ready-to-use scene includedAI was only used to generate base albedo textures using ChatGPT image tools. These textures are original, license-free, The Normal, Roughness, and Height maps were created manually in Photoshop.