
The ultimate search tool for Unity. Find anything by name, components, or references—even in unloaded scenes. Packed with advanced filters and optimized for large projects.Object Finder ProObject Finder Pro is a professional-grade Unity Editor tool that helps you instantly locate any GameObject or asset in your project. It’s designed for speed, precision, and usability, ensuring you spend less time searching and more time creating.With its async-powered search engine, Object Finder Pro is built to handle projects of any scale. Go beyond simple name searches—query your project like a database with the powerful Smart Search, find all references to any object, and even extend the tool with your own custom filters.Why Object Finder Pro?Finding objects in Unity can be slow and frustrating, especially in large projects. The built-in search options are limited, often require scenes to be loaded, and can’t provide the advanced filters needed for complex debugging. Object Finder Pro solves these problems with a sleek, dockable UI packed with powerful search capabilities.Key Features:The Smart Search Powerhouse: Go Beyond Simple NamesEnable "Smart Search" to unlock a powerful query language that lets you inspect your project with unparalleled precision. This is the ultimate tool for debugging, analysis, and complex filtering.Example: comp(Rigidbody).mass:>=10 finds all Rigidbodies with a mass of 10 or more.Filter by Any Public Component Property: The standout feature. Find objects based on the live values of their components.Example: comp(Light).intensity:>5 finds all lights with an intensity greater than 5.Example: comp(BoxCollider).isTrigger:true finds all trigger BoxColliders.Negative Search: Exclude names with a hyphen (e.g., rock -moss).Advanced Keyword Filtering: Use a full suite of keywords for precise controlStandard: type:, tag:, layer:, script:, active:Numeric: polycount:, memsize:, texwidth:, childcount: (with operators >, <, =)OR Logic: Use commas for multiple values (e.g., tag:Player,Enemy).Acronym Matching: Quickly find objects by typing acronyms (e.g., pc → PlayerController).Professional-Grade Search WorkflowsFind All References: Find every single usage of a component instance or asset. It searches scenes, prefabs, and ScriptableObjects to locate all references, making refactoring and debugging safe and easy.Multi-Component Filter: Find GameObjects that have a specific list of components attached (e.g., find all objects with a Rigidbody AND an AudioSource).Component Signature Filter: Go one step further and find GameObjects that have an exact set of components—no more, no less—perfect for verifying object templates.Search Unloaded Scenes: Instantly search any scene in your project without the time-consuming process of opening it first.Extensible via a Powerful Custom Filter APIGo beyond the built-in options by creating your own highly specific search logic. The Custom Filter API is designed for professional studios and power users who need to enforce project-specific rules or debug complex scenarios.Write Your Own Logic: For unique search needs, simply create a new C# script that inherits from the CustomFilterBase class. This allows you to check for any condition imaginable.35+ Pre-Built Filters Included: Hit the ground running with a massive library of over 35 ready-to-use filters with full source code. These serve as perfect examples and solve dozens of common, real-world problems right out of the box.Advanced Filters: Perform complex, performance-intensive checks, such as finding non-convex mesh colliders on dynamic rigidbodies or cameras with expensive settings enabled.Organized for Your Needs: The included filters are logically categorized to help you find exactly what you need:Normal Filters: Find common project issues like animators without controllers, audio sources without clips, or static objects with rigidbodies.ScriptableObject-Based Architecture: Since each filter is a ScriptableObject, you can create and save multiple pre-configured instances from the Assets > Create > Object Finder Pro > Filters menu. This allows you to have different variations of a filter ready to go for any situation.Core Features & Quality of LifeBlazing-Fast Async Engine: The Unity Editor never freezes, even when searching massive projects. A progress bar keeps you informed.Scope Your Search: Search the current Scene, the entire Project, or Both. Use the Folder Selection Window to limit project searches to specific folders for lightning-fast results.Dynamic Results Filtering: Instantly filter your search results after they are displayed, without needing to search again.Detailed Preview & Stats Panel: Select a result to see an instant preview, component lists, vertex counts, memory usage, and more.Favorites & History: Save your most complex searches as favorites and access a complete history of recent queries.Fully Dockable UI: Integrates seamlessly into your existing Unity layouts.PerformanceObject Finder Pro’s search engine is heavily optimized. The very first search you perform on a large collection of objects may perform a one-time caching process to ensure maximum speed. All subsequent searches, even in projects with hundreds of thousands of assets, are virtually instant. The async engine guarantees the Unity Editor remains fluid and responsive at all times.We provide dedicated support to ensure your workflow stays smooth and productive.NOTE:Any visual assets such as the tree, house, or anything else (meaning the whole environment) shown in the video or images (as a background) are not included in this asset pack. You can check out the asset [Here].I want to thank Hivemind for this awesome environment asset.Support Includes:Help with setup and installationBug reporting and fixesFeature request submissionsGuidance on best practices for large projects📩 Contact:Email: maharajastudiocustomerservice@gmail.comDiscord: https://discord.gg/7W3W2NcNsWWe will try to respond to you as soon as possible.Unity Versions: Tested on Unity 2021.3.45f1, 2022.3.62f1, 6000.0.53f1Platforms: Unity Editor only (Windows, macOS, Linux).Dependencies: None – works with Unity’s built-in APIs.This asset was developed with assistance from AI tools to improve productivity. GitHub Copilot was used for inline code completion and for generating routine C# functions. Google's Gemini 2.5 Pro was utilized to review developer-written code, provide refactoring suggestions, and assist in drafting the documentation and the Asset Store listing.All AI-assisted content, including both code and text, was critically reviewed, modified, and finalized by our developers to create the final asset and to ensure that it meets our high standards for quality and performance.