
SmartCity Generator - Procedural City Builder
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SmartCity Generator is a flexible and intuitive procedural city builder for Unity. Quickly generate modular cities with roads, buildings, parks, and props no coding required.🏙️ SmartCity GeneratorSmartCity Generator is a flexible and easy-to-use procedural city building tool for Unity. Instantly generate detailed, customizable cities with roads, parks, intersections, buildings, and street props all without writing a single line of code.✨ Why SmartCity Generator?🏙️ Flexible city layout generation with irregular, organic road structures🧱 Customizable building types with position offsets🌳 Procedural park system with random prop placement (trees, benches, etc.)🚏 Bus stops and streetlamps with random but controlled spawn logic🛣️ Automatic road and intersection creation including: • + Crossroads • T-Junctions • ⤴️ Curved roads🚶 Sidewalk generation around roads and intersections🌆 Realistic urban feel with support for custom materials and prefab decorations📐 Editor integration – generate or clear your city with a single button🎛️ Tweak every detail: block size, road width, material tiling, offsets, and more🧩 Modular design: plug in your own prefabs and materials effortlessly⚡ Works in both Play Mode and Editor Mode⚡ Easy to use, fully customizable, and works right out of the box. No coding required!✅ Supported Render Pipelines:Built-In Render PipelineUniversal Render Pipeline (URP)High Definition Render Pipeline (HDRP)For a complete list of features, see Technical Details below.🏙️ City Shape Generation: Irregular, organic layout with pruning logic📏 Plot Control: Customizable block size, bounds, and plot limits🏢 Building Support: Modular prefab-based system with position offset🌳 Park Generation: Random park placement with configurable chance🎠 Park Props: Spawn trees, benches, and decorations with min/max count🛣️ Road System: Automatically generated roads between city plots➕ Intersections: Cross, T-junction, and corner support with prefab override🚶 Sidewalks: Optional sidewalks with material support and width control🚏 Bus Stops: Randomized placement with spawn distance checking💡 Street Lamps: Dual-side lamp spawning with rotation and offsets🧩 Prefab-Based: Drop-in support for custom buildings, roads, and props🎨 Material Assignment: Garden, park, road, and sidewalk material support🎛️ Inspector UI: Generate and clear directly from the custom inspector⚙️ Editor Integration: No runtime required – fully in-editor generation🔁 Seedless Randomization: Fresh layout every time (no seed needed)📐 Modular & Extendable: Clean, well-organized C# code structure