
SmartCity Generator - Procedural City Builder For Unity 6.0
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SmartCity Generator is a flexible and intuitive procedural city builder for Unity. Quickly generate modular cities with roads, buildings, parks, and props no coding required.🏙️ SmartCity GeneratorSmartCity Generator is a flexible and easy-to-use procedural city building tool for Unity. Instantly generate detailed, customizable cities with roads, parks, intersections, buildings, and street props all without writing a single line of code.✨ Why SmartCity Generator?🏙️ Flexible city layout generation with irregular, organic road structures🧱 Customizable building types with position offsets🌳 Procedural park system with random prop placement (trees, benches, etc.)🚏 Bus stops and streetlamps with random but controlled spawn logic🛣️ Automatic road and intersection creation including:+ CrossroadsT-Junctions⤴️ Curved roads🚶 Sidewalk generation around roads and intersections🌆 Realistic urban feel with support for custom materials and prefab decorations📐 Editor integration – generate or clear your city with a single button🎛️ Tweak every detail: block size, road width, material tiling, offsets, and more🧩 Modular design: plug in your own prefabs and materials effortlessly⚡ Works in both Play Mode and Editor ModeIf you own the ORIGINAL version of SmartCity Generator, you can get this new 6.0 version for FREE!(And if you buy this version, you also get the 2021 version for free it works both ways!)Please note: due to major architectural differences in Unity between versions 2021/2022 and 6.0+, it was not technically possible to support all versions in a single package. That’s why this is released as a separate version however, you’re covered either way.⚡ Easy to use, fully customizable, and works right out of the box. No coding required!Supported Render Pipelines:✅ Built-In Render Pipeline✅ Universal Render Pipeline (URP)✅ High Definition Render Pipeline (HDRP)For a complete list of features, see Technical Details below.🏙️ City Shape Generation: Irregular, organic layout with pruning logic📏 Plot Control: Customizable block size, bounds, and plot limits🏢 Building Support: Modular prefab-based system with position offset🌳 Park Generation: Random park placement with configurable chance🎠 Park Props: Spawn trees, benches, and decorations with min/max count🛣️ Road System: Automatically generated roads between city plots➕ Intersections: Cross, T-junction, and corner support with prefab override🚶 Sidewalks: Optional sidewalks with material support and width control🚏 Bus Stops: Randomized placement with spawn distance checking💡 Street Lamps: Dual-side lamp spawning with rotation and offsets🧩 Prefab-Based: Drop-in support for custom buildings, roads, and props🎨 Material Assignment: Garden, park, road, and sidewalk material support🎛️ Inspector UI: Generate and clear directly from the custom inspector⚙️ Editor Integration: No runtime required – fully in-editor generation🔁 Seedless Randomization: Fresh layout every time (no seed needed)📐 Modular & Extendable: Clean, well-organized C# code structure