SEAMLESS CONVERTER SHADER – Instant Tileable Textures
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Seamless Converter Shader – A hex-based shader that removes tiling artifacts from any texture across all Unity pipelines.🎨 A powerful, hex-based Shader Graph solution that instantly removes visible tiling artifacts from non-seamless textures — without scripts, setup, or manual UV work.✨ No scripts required✨ No complicated setupJust drag 🖱️, drop 🗑️, and get clean, tile-free results in seconds! 🚀🔍 How It WorksProcedurally generates a hexagonal grid directly on the mesh surfaceApplies randomized UV offset, rotation, and zoom per cellSeamlessly blends UVs across cell borders to fully hide repetitionAll logic runs entirely inside Shader Graph, making it fast, clean, and easy to customize.💫 Why This Shader MattersPipeline-agnostic — works with Built-in, URP, and HDRPZero-setup workflow — assign a texture and you’re doneReal-time Inspector control with instant visual feedbackPerfect for AI-generated textures , scanned surfaces , stylized assets , terrains, props, and moreIf you’ve ever struggled with visible tiling — this shader solves it instantly.🛠️ Fully Editable Shader GraphLearn how it worksModify or extend freelyUse it as a base for your own custom shadersClean, readable, and production-ready graph structure included.🌟 Feature OverviewEffect Seamless — master toggle for the hex blending systemStyle — Texture / Both / Debug visualization modesFocus — control blend softness between cellsRotate — randomized per-cell rotationZoom — randomized per-cell scale variationTriplanar Projection — automatic top / side / front blendingSphere Mapping — spherical UV projection with polar blendingNormal Map Support — adjustable strength and depth offset🔄 UV Ratio ModesControl how UVs react to mesh scaling using the Ratio setting:Standard — UVs remain stable relative to the original UV mapAuto — UVs adapt proportionally to mesh dimensionsFree — UVs scale in world space, ideal for procedural geometry🎮 Included Demo ScenesPlane — flat surface testingTriplanar — terrain and cliff projection showcaseSphere — curved surface & spherical UV validation📚 Support & UpdatesJoin our Discord for support, tips, and update announcementsFull documentation includedActively maintained with pipeline-safe updatesIf this shader improves your workflow, leaving a review helps shape future updates! 🌟📦 Package ContentsSub-graphs (Backend, Normal Map Converter, Texture Converter)Pipeline Auto-Installer (URP / HDRP / Built-in)Demo materials + sample scenesPDF quick-start guide✨ Key FeaturesHexagon mask + seamless UV offset blendingTexture / Both / Debug visual stylesOptional Triplanar & Spherical projection modesNormal map support with strength & depth offset slidersPer-cell Focus, Rotate & Zoom randomisationRatio modes: Standard • Auto • Free0 gameplay scripts needed – shader-first workflow📋 RequirementsUnity 2022.3 LTS or newerShader Graph package (built-in to URP & HDRP, importable in Built-in)🌐 Render PipelinesBuilt-in RPUniversal RP (URP)High Definition RP (HDRP)💻 Supported PlatformsWindowsmacOSLinuxAndroidiOSWebGLConsolesPlatform coverage matches the chosen render pipeline.✨ All demo textures were AI-generated using ChatGPT-powered image prompts; the shader code itself was written and optimized manually. 🤖




