
Detect and safely delete unused assets from specific folders in your Unity project. Includes dry run mode, filters, and auto empty-folder cleanup. Highly recommended to save up space.Clean your Unity project with confidence.Dagger's Asset Cleanup is a Unity Editor utility that helps you quickly identify and remove unused assets from your project. Whether you're preparing for a release, reducing build size, or organizing a large project, this tool gives you full control over what stays and what goes. Highly recommended after importing large or multiple assets to save up space.🚀 Features:🎯 Folder-based scanning — Scan only the content folders you care about.🎬 Scene-scoped reference checks — Only assets used in selected scenes are marked as used.🧪 Dry Run Mode — Simulate deletion and review a categorized report before committing.🔍 Search and filter — Focus on specific asset types like textures, models, audio, etc.🗂 Grouped asset reports — View results in collapsible, sortable tables with filenames, sizes, and full paths.✅ Per-file selection — Choose exactly what gets deleted.🧹 Automatic empty folder cleanup — No unused folders left behind.🧾 Live size estimates — See total file size and selected size instantly.The tool will appear under the "Tools" tab in the Unity Editor. Be sure to follow the usage instructions carefully.⚠️ Warning:This tool performs real file deletions. Always back up your project before use. Assets referenced dynamically or via scripts may not be detected and could be mistakenly flagged. The author is not responsible for any lost data.Additionally, it is strongly discouraged to include your entire Assets/ folder in the scan, as this may lead to unintended behavior or the removal of critical files.Tool Type: Unity Editor ExtensionNamespace: Dagger.AssetCleanupToolTarget Use Case: Unused asset cleanupSupported Unity Versions: Unity 2021.3 LTS or laterPlatform Support: Editor-only, does not affect buildsBehavior Details:Files are only scanned inside folders you manually select.Asset usage is determined based on scene references and Resources/ folder contents.Files with extensions .cs, .unity, and .dll are always ignored.Deletion automatically removes empty folders after asset cleanup.Dry run reports are grouped by asset type and support in-editor review.Selection changes are cached for performance in large projects.The full asset list supports sorting by filename, path, and file size.Filtered asset types include Textures, Models, Audio, Materials, Shaders, Prefabs, and Others.AI was purely used for the generation of a documentation draft and debuging and some concept art for the media assets.