
High-performance DOTS-based vehicle simulation plugin with physics-based movement, AI traffic behavior, and LaneGraph integration for realistic traffic systems in Unity.Unity Version Requirements:Unity 6000.0 or higherRequired Package Dependencies:Unity.Entities (DOTS Framework)Unity.Entities.Graphics (DOTS Rendering)Unity.Vehicles (v0.1.0-exp.10) - Experimental packageUnity.PhysicsUnity.MathematicsUnity.CollectionsLaneGraph v1.3+ (Unity Asset Store) - Required for lane navigation🔥 EARLY ACCESS PRICING - The most affordable full-physics traffic system on the market! Price increases as features are completed. SO grab'em now!100% Real Physics. 100% DOTS Performance. Unbeatable Value.TrafficEngine delivers authentic Unity.Vehicles physics simulation at an unprecedented price point. Experience genuine vehicle dynamics with suspension, tire physics, and realistic steering - all optimized with Unity's cutting-edge DOTS architecture for exceptional performance.⚡ Advanced Systems at Entry-Level PricingPhysics ImplementationFull Unity.Vehicles integration with real suspension and tire grip dynamicsPhysics-based steering that responds naturally to road curves and conditionsGenuine vehicle mass, acceleration, and braking characteristicsEnterprise-Grade DOTS ArchitectureBuilt from ground-up with Entity Component System for maximum efficiencyJob System and Burst Compiler integration for multi-threaded performanceHandle thousands of vehicles simultaneously with smooth frameratesMemory-efficient blob assets for 10,000+ lane networksSophisticated AI Systems Already ImplementedIntelligent perception system with vehicle-to-vehicle awareness using spatial hashingDynamic merge behavior with intelligent gap detection and timingAdvanced lane-changing with turn signals and smooth transitionsObstacle avoidance with emergency braking and recovery behaviorsDifferent vehicle responses for various obstacle types (debris, slopes, speed bumps)Predictive speed control for curves and intersection managementVehicle lights system with brake lights, turn signals, and automatic headlightsProfessional LaneGraph integration for complex road networks🚀 Upcoming Features (Justifying Future Price Increases)LOD system along with physics-kinematic conversion for distant vehiclesMore vehicle types (trucks, buses, trailers)Spatial Audio System with engine and tire soundsConversion of lights system to full GPU-based shaderLateral offset to lane path driving for realistic positioningExtended API for spawning/despawning and runtime controlMore comprehensive editor tools and visual configurationExperience the future of traffic simulation today. TrafficEngine combines cutting-edge technology with accessible pricing - a combination that won't last long.Note: Assets shown in promotional videos are not included - TrafficEngine provides the traffic simulation system only.Vehicle Components & SystemsVehicleAuthoring: Main vehicle configuration with classification, dimensions, movement properties, and physics settingsLightAuthoring: Individual light setup for headlights, brake lights, turn signals, and hazard lights with automatic day/night cyclesSpawnerAuthoring: Intelligent spawning system with vehicle collision avoidance and lane compatibility detectionSpawnSystem: High-performance entity-based spawning with spatial collision avoidance using optimized 2D gridMovementSystem: Unity.Vehicles physics integration along with kinematic movement for fallback support.PerceptionSystem: Vehicle-to-vehicle awareness, traffic signal, and lane state awareness using Native collections for efficient lane-based queriesObstacleAvoidanceSystem: Dynamic obstacle classification with emergency braking and lane change validationLaneChangingSystem: Smooth lane transitions with gap detection and turn signal coordinationLaneGraphSingletonSystem: Thread-safe blob asset integration for 10,000+ lane networks with 0.1s sync intervals to update lane states for intersection component.Performance & ScalabilityLeverages Unity's DOTS architecture with Entity Component System, Job System, and Burst Compiler for maximum performance. Handles large-scale traffic scenarios while maintaining smooth framerates across all platforms.Critical Setup RequirementsLane Connectivity: Proper lane connections essential - even small gaps on the lane component setup can cause vehicles to get stuck or behave unpredictablyLaneGraph Initialization: Must be initialized at runtime before vehicle spawning or the spawner system will not functionLane Curvature Design: Gradual curves recommended over tight turns - physics-based steering works better with flexible curves to avoid oversteerAuto Transmission Requirement: Physics movement only works with Unity.Vehicles auto transmission enabled (automatically configured during setup)SubScene Workflow: Vehicle spawners must be placed within SubScenes for optimal DOTS performanceTechnical ImplementationPhysics Integration: Dual-mode system supporting full Unity.Vehicles physics or kinematic movement fallbackVehicle Lights: Compatible with all render pipelines - requires materials with _BaseColor, and _EmissionColor or _EmissiveColor propertiesGlobal Lighting Settings: TimeOfDay (0-1 range), WeatherDarkness, and automatic headlight threshold controlsMovement Customization: Configurable steering constants, following distances, and acceleration parametersPerfect for developers creating realistic traffic simulations with authentic vehicle physics and intelligent AI behavior.