
Decouple game systems with event channels for cleaner, scalable, and testable Unity development.Subscriber Package Tool — Decouple Your Game Logic with Ease!The Subscriber Package Tool is a powerful and intuitive Unity Editor extension that empowers you to decouple communication between game systems using a clean, event-driven architecture. Say goodbye to messy singletons and tight coupling—this tool introduces a seamless Event Channel System that makes your project more modular, scalable, and testable.💡 Key Features:✅ Flexible & Customizable:Tailor the system to your project’s unique needs—whether you're building a full-scale game or a prototype.🧩 Supports All Data Types:Broadcast and listen to events with ease using:Built-in types: float, int, string, Vector2, Vector3, GameObjectYour own custom types are fully supported too!🕹️ Designed for All Game Genres:Whether it’s:Action ⚔️Strategy ♟️RPG 🧙Simulation 🛠️or anything in between—the Subscriber Package fits right in.🎛️ No-Code Editor Tools:Create & manage event channelsAssign subscriber methods without touching a single line of codeVisualize scene-level dependencies in real-time🔧 Why Use This Tool?Cleaner architecture, no singletonsFaster prototyping with reusable systemsIdeal for teams and solo devs building maintainable and scalable projects💬 Whether you're a hobbyist or a studio, the Subscriber Package Tool will save you time and keep your codebase clean. Unlock true modular game design in Unity—without the headache.