
Editor tool for converting Unity terrains into optimized meshes.Documentation | SupportFeatures:Conversion from Unity terrain into mesh terrain at any resolution.Advanced vertex density control of the generated mesh based on slope changes.Precise cutting of terrain holes from the mesh.Option for rendering terrain holes with alpha-cutout material.Option for making tileable mesh.Mesh and material splitting. Splat map, base map, normal map and hole textures can be split into chunks for better streaming.Splat map material that supports 32 layers.Exporting single or splitted base maps and normal maps of any resolution.Exporting terrain trees, grass and detail meshes.Supported Unity Versions:✅Unity 2021.3✅Unity 2022.3✅Unity 6000.0✅Unity 6000.1Supported render pipelines:✅Built-in✅URP✅HDRP