
The Outliner And Selection Toolkit is a professional-grade object highlighting system. This comprehensive toolkit transforms your game's visual feedback by providing smooth, customizable outlines.This toolkit provides everything needed to implement professional-quality object outlining in your URP projects, from simple highlight effects to complex thermal vision systems, all while maintaining excellent performance and ease of use.Fast and Ready-to-Use Installation: Get up and running in minutes with our streamlined setup process. Simply add the URP Renderer Feature, and you're ready to start outlining objects. No complex configuration, no shader compilation issues, no lengthy setup procedures - just import and start creating beautiful outlines immediately.Highly Customizable: Create unique outline styles for different object types using the comprehensive profile system. Configure everything from simple solid colors to complex animated gradients with multiple distribution modes.Genre Versatile:RPG/Adventure: Highlight interactive objects, quest items, and NPCsFPS/Action: Enemy targeting, weapon pickups, and interactive elementsStrategy/RTS: Unit selection, building highlighting, and tactical overlaysPuzzle/Casual: Object interaction hints and solution guidanceHorror/Thriller: Atmospheric effects with thermal vision and X-ray modesPerformance Optimized: Efficient multi-object rendering with smart caching ensures smooth gameplay even with multiple outlined objects. The system automatically manages renderer cleanup and provides configurable performance settings.Developer Friendly: Comprehensive API with simple one-line selection methods, extensive documentation, and a unified editor window for setup and management. No complex shader knowledge required - everything works out of the box.Core Rendering FeaturesMulti-Object Outlining: Efficiently outline multiple objects simultaneously with minimal draw callsAnti-Aliased Outlines: Smooth, high-quality outlines that look great at any resolutionFlexible Gradient System: Support for both animated and static gradients with multiple distribution modesX-Ray Mode: See-through outlines that remain visible behind walls and other objectsThermal Vision: Fill object interiors with heat-map style coloring effectsCustomizable Thickness: Fine-tune outline spread from subtle highlights to bold emphasisAdvanced Gradient SystemAnimated Gradients: Traditional time-based color cycling with customizable speedStatic Gradients: Position-based gradients using world coordinates, screen position, or camera distanceDistribution Modes: WorldPosition, ScreenPosition, DistanceFromCamera, and AnimatedUnity Gradient Editor: Full integration with Unity's gradient editor for maximum flexibilityProfile-Based ConfigurationOutline Profiles: Create reusable configurations for different object typesSelective Overrides: Override only specific settings per profile while maintaining global defaultsRuntime Profile Switching: Dynamically change outline styles based on game statePre-configured Examples: Ready-to-use profiles for common scenariosSelection & Interaction SystemsSimple API: Outliner.Select(), Outliner.Clear(), Outliner.Toggle() methodsProfile-Based Selection: ProfiledOutliner.SelectWithProfile() for advanced controlMouse Selection: Built-in click and hover selection with configurable layersProximity Detection: Automatic outlining based on player distanceUnity Events Integration: Trigger custom logic on outline state changesPerformance & OptimizationURP Native Integration: Built as a proper URP Renderer Feature for optimal performanceSmart Caching: Automatic renderer component caching and cleanupConfigurable Search Depth: Control hierarchy traversal for performance tuningMobile Optimized: Adjustable settings for mobile and low-end devicesBatch Operations: Efficient multi-object selection and clearingEditor Tools & WorkflowUnified Editor Window: Single access point for all outlining tools via Tools → Outliner → Outline Tool WindowMaterial Creation Utilities: One-click creation of all required materialsSetup Validation: Automatic verification of URP configuration and material assignmentsLive Preview: Real-time outline preview during developmentPerformance Monitoring: Built-in performance metrics and optimization suggestionsCompatibility & RequirementsUnity 2022.3+ (LTS recommended)Universal Render Pipeline 12.0+All Platforms: Desktop, Mobile, Console, VR/AR supportTechnical ArchitectureRenderer Feature Based: Integrates seamlessly with URP rendering pipelineComponent System: Modular design with SelectionManager and OutlineProfiler componentsEvent-Driven: Loose coupling through Unity Events and custom event systemMemory Efficient: Automatic cleanup and smart object lifecycle managementThis toolkit provides everything needed to implement professional-quality object outlining in your URP projects, from simple highlight effects to complex thermal vision systems, all while maintaining excellent performance and ease of use.AI ASSISTANCE-------------- Scripting optimizations and code refactoring- Documentation writing- Code review