
Procedural Tree Builder: procedurally create, customize, LOD‑ready 3D trees with trunks, branches, leaves, fruit/coconuts; bake meshes or prefabs; GPU‑instanced leaves; terrain‑paint‑ready.Elevate your scenes with Procedural Tree Builder : a powerhouse Unity package that crafts photoreal or stylized trees on demand, in Editor or at runtime. Tweak trunk taper, bulges, grooves, and age‑gnarls; control recursive branching, fine‑twig attachments, and leaf clustering; scatter fruits or coconuts with natural randomness; and animate foliage with wind sway. GPU instancing and automatic LODGroups ensure peak performance across platforms. One‑click bake to prefabs or terrain‑paint meshes—perfect for AAA games, interactive environments, VR/AR, and any project seeking stunning, performant vegetation.Technical Details & Key FeaturesAdjustable taper, bulge, groove, and gnarl parametersProcedural GenerationFully algorithmic trunk, branches, fine twigs, and leavesExpose 60+ parameters for real‑time customizationEditor & Runtime SupportRegenerate trees in the Unity Editor or on game startMesh combining for minimal draw callsHigh PerformanceGPU‑instanced foliage (up to 1023 instances per draw call)Automatic LODGroup creation with customizable screen‑size transitionsFruit and coconut scattering tied to leaf clusters or trunkFoliage & FruitLeaf clustering along branches and crown scatterWind‑driven sway via customizable amplitude, frequency, and phasePer‑twig leaf attachment with bend, tilt, and random offsetFine Branch & Twig SystemOptional “fine branches” along primary limbsControlled placement modes: clustered, even, or randomPrefab generator for rapid level design workflowsBake & Export ToolsOne‑click bake to prefab or stand‑alone mesh assetTerrain painting integration: combine all generated meshes for Unity’s Terrain systemOptimized for VR/AR, mobile, and desktopCross‑Platform ReadyCompatible with Built‑in RP, URP, and HDRPSupports GPU Instancing & SRP BatcherPublic API for runtime spawning, parameter blending, and procedural variationExtensible & ScriptableC# source included—feel free to extend or integrate into custom pipelinesUseProcedural Tree Builder to add realistic, high‑performance vegetation to any Unity project—whether for games, simulations, or architectural visualization.Parts of this tool were initially prototyped using AI-assisted scripting (ChatGPT by OpenAI). All code was manually reviewed, optimized, and extended by the developer to ensure real-world usability, bug-free performance, and editor integration. AI-generated assets textures, are also included — custom code,textures and prefabs created specifically for this package.The final system has been playtested, structured for maintainability, and packaged by hand.