
Pin frequently used variables, for easy viewing and editing, anytime. Works in Play mode, too!Pins allows you to "Pin" almost any component value for easy access, anytime. No more digging through the hierarchy - just Pin it!We've worked hard to make Pins fast and simple:Right-click on the value you'd like to PinChoose "Pin" in the menuThat's it, nothing more to do. Removing is just as easy - right-click on the value (in the Pins overlay, or the regular inspector) and uncheck the "Pin" setting.Using your Pins is equally simple:In the Scene View, open the Overlays MenuEnable "Pinned Items"Float this overlay anywhere you like.We've also included a customizable shortcut, for toggling on/off the Pins overlay quickly. Just search "Pins" in the Shortcut Manager to set this to your preferered key.Questions or thoughts? We're always happy to chat, join our Discord community and say hi, and take a peek at the other tools we offer, too.Thanks for looking!We've included a scripting API to reference objects instantiated at runtime for use during Play mode. Check the readme for instructions.Pin data is saved in the Project/Library/PinData folder as an asset file.Note: Shader variables on materials are currently not supported.