
The fastest and easiest way to add gestures to your game. Editor/PC (mouse & keyboard) and Mobile (touch), old and new input system are covered instantly. Get the data with 1 line of code.GestureManager is the ultimate plug & play solution for gesture detection – As easy as it gets. Just drop it into your scene and instantly access gestures like Swipe, Tap, Pinch, Rotate, Press and more — both on mobile devices and in the Unity Editor using mouse and keyboard, and both old or new Input System.Designed for developers who want to skip the overhead and get straight to the action.Read the gesture's data with 1 line of code.Key featuresZero setup: Drag the prefab in, you're ready to goInstant access to data: One line of code gets you gesture infoNo code required for configurationSupports both Unity Input Systems (old and new)Supports both touch and mouse inputSee gesture positions visually (optional UI helper included)Editor-compatible: Test gestures without building to device(positions, deltas, speed, angles, tap timing, and more) Highly readable gesture structure with rich dataSupported GesturesSwipe (with direction detection)Tap / Double Tap / Long Tap / Press / Double PressPinch (with distances in pixels and inches)RotationPan / Double PanAdditional UtilitiesCheck if any touch is over UIGet touch positions or countCustomize gesture settings in code or InspectorGestures IncludedTapLong TapDouble TapPressDouble PressSwipe (with direction detection)PanDouble PanPinch (zoom)RotationIntegrationJust drop the GestureManager prefab into your scene — you're ready to goNo scripting needed for configurationOptional: Add UIGestureManager if you want to visualize touch pointsCompatibilityUnity 2018 and aboveSupports Mouse, Touch, and both Old & New Input System✅ WebGL✅ Android✅ iOS✅ Windows✅ macOS