
Multiplayer 2D stickman combat template with physics-based characters, custom lobby system, Photon PUN 2 support, team gameplay, and full source code. Fast, fun, and fully customizable!This asset is fully compatible with the Built-in Render Pipeline.It does not use any custom shaders or post-processing effects.No additional configuration is required to run on any Unity-supported platform.ATLEG – Physics-Based 2D Multiplayer Combat 🎮 Welcome to the chaos! 🤯 ATLEG is a physics-based 2D multiplayer combat system made in Unity – featuring hilarious ragdoll stickman battles, Photon-powered networking, and complete multiplayer functionality out of the box.Whether you're building a party brawler or just want to explore how physics-based characters work in multiplayer, ATLEG has it all! 💥 - Key Features: * Fully working multiplayer (Photon PUN 2) * Physics-based ragdoll stickmen with real momentum * Grabbing, swinging, and brawling mayhem * Team Game Mode with objectives * Full lobby/gameplay flow with player setup * Clean, modular C# code with custom inspectors - Perfect for: * 2D online brawler games * Party physics game prototypes * Learning multiplayer networking with Photon * Developers who want fun chaos in their project - Includes: * Full scenes (Lobby + Gameplay) * Networked Stickman prefabs * Custom inspectors for easy tweaking * Complete source code – ready to modify! ! Requires: Photon PUN 2 (Free) ! ! Built-in: TextMeshPro (Unity default) !This template includes all systems required to build a networked multiplayer 2D game using Photon PUN 2. Features include:✅ Complete Lobby SystemPlayer name input, room creation, and room listingDynamic max players and match time settingsCustom match properties synced via Photon✅ Room & Player ManagementReady system with synced player statesTeam-based assignment (Team A/B) with auto-balancingPlayer color and name syncing using custom properties✅ Gameplay SystemsPhysics-based stickman controller using Rigidbody2D and jointsLocal camera follow for owned playerArm aiming, swinging, and pickup systemDouble jump and movement with ground checkWin condition detection based on objective block locationSynced game timer with Photon network time✅ NetworkingFull Photon PUN 2 integrationCustom player properties & room propertiesSmooth arm and death/faint state syncing via IPunObservableRPC methods for remote interaction✅ Editor ToolsCustom Inspector for GameManager for easy scene setupOrganized and well-commented codeOne instance of your game is running at a time (Optional).✅ ExtrasFully commented C# scriptsClear scene structure and prefab usageEasily extendable game mode logic