
Maze Builder Pro 2 – Advanced Procedural Maze Generator with NavMesh & Spawning
Despair
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$22.00
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Maze Builder Pro 2 is an advanced procedural maze generator with AI-ready NavMesh, dynamic object spawning, and full runtime customization perfect for endless, unique gameplay.✨ Maze Builder Pro 2 – Advanced Procedural Maze GeneratorCreate endless, intelligently generated 3D mazes with full runtime control.Maze Builder Pro 2 brings advanced procedural generation, AI-ready NavMesh baking, customizable material sets, and powerful spawning systems perfect for roguelikes, survival, puzzle, and horror games.Whether you want randomized dungeons, AI arenas, or exploration-based layouts, Maze Builder Pro 2 handles everything dynamically at runtime.🧠 Why Maze Generator?Hand-crafting levels takes time. Procedural generation gives your game infinite replayability, fast prototyping, and surprising layouts every playthrough is unique.Maze Builder Pro 2 offers:Instant replay value without repetitive level designIntelligent NavMesh-ready mazes for enemy pathfindingA plug-and-play system to spawn players, loot, enemies, or wall-mounted propsSupport for multiple algorithms and looped/non-linear paths→ Build smarter levels, faster.Supported Render Pipelines:✅ Standard/Built-In✅Universal✅High-DefinitionFor a list of features, see Technical Details🧱 Procedural Maze Generation – Generates unique mazes using Recursive Backtracker or Prim’s Algorithm with customizable size and cell dimensions.🧭 Start & End Point Logic – Supports manual or randomized start/end cell placement.🏗️ Wall & Floor Prefab System – Uses custom or auto-generated prefabs for walls and floors.🎲 Seed-Based Randomness – Deterministic generation with optional random seed support.👤 Player Spawning – Automatically spawns the player at the defined start cell.🎁 Random Object Spawning – Dynamically places random prefabs across the maze, avoiding the start and end cells.🌐 NavMesh Integration – Fully baked NavMesh support for AI navigation out of the box.🧱 Individual Wall Logic – Each cell tracks wall presence (top, bottom, left, right) independently.🔁 Runtime Generation – Mazes can be generated automatically on game start or manually via script.📦 Self-Contained Maze Object – Entire maze hierarchy is grouped under a parent GameObject.🔄 Automatic Cleanup – Old maze instances are removed before new generation.❌ Collider Handling – Custom collider setup ensures NavMesh compatibility (no unwanted collisions).📏 Cell Scaling – Cell size directly affects spacing, wall/floor scaling, and positioning.🧠 Multiple Generation Algorithms – Choose between Recursive Backtracker or Prim's Algorithm for different maze layouts and design goals.🌀 Extra Wall Removal – Adds controlled loops and branching paths with adjustable randomness.🎨 Material Set System – Assign multiple material sets to add visual variety per corridor or cell.🤖 AI Spawning System – Spawn enemies or NPCs at random positions using AI-prefab support.🚪 End Object Placement – Automatically spawn an object (e.g. portal, goal) at the maze’s end cell.🧲 Wall-Mounted Object Spawning – Attach torches, traps, or signs directly to maze walls with probability and offset controls.🧹 Temp Prefab Management – Automatically creates and removes temporary fallback prefabs for walls/floors when none are assigned.🛠️ Editor-Friendly Inspector – Organized headers, tooltips, and intuitive layout for faster configuration.