
highly customizable Waypoint system designed to make gameobjects follow a certain path.This waypoint system makes it easy to move objects along a path with precise control. It’s customizable, supports curved and straight paths, and lets you define behavior using instructions like wait, change speed, loop, etc. Great for patrols, cutscenes, or any object that needs to follow a track. Works with any genre — platformers, strategy games, RPGs, or cinematic scenes.Technical DetailsModular waypoint system with linked nodes (Waypoint)Supports straight lines and curves (Bezier, CatmullRom, etc.)Custom movement offsets (X, Y, Z)Instruction system to control behavior:Change speedWait for secondsLoop or jump to instructionsTravel to Nth waypoint or a specific distanceAdjustable path visuals (color, size, resolution)Path joining from any positionRotation alignment with path directionEvent system (OnObjectiveReached) to trigger actionsWorks both in runtime and editor (for preview/debug)