
Universal camera & coordinate management system with Smart Demo generation. Production-ready, zero configuration, 26/26 tests passed.🎯 EG.Vision System – Universal Camera & Coordinate ManagementStop writing boilerplate code! EG.Vision System delivers a complete, production-ready solution for camera control and coordinate conversion in Unity. Reduce your code by up to 90% while gaining advanced functionality.✨ SMART DEMO SYSTEMAutomatically detects your Unity environment (version, render pipeline, input system)Generates optimized demo scenes tailored to your setupIncludes 4 comprehensive, real-world scenariosWorks out of the box with most project configurations🚀 CORE FEATURESUniversal Camera Management – Handles detection, switching, and multi-camera setupsAdvanced Raycasting – Unified 3D + UI raycasting with extended hit dataCoordinate Conversion – Accurate Screen ↔ World ↔ Viewport ↔ UI transformationsSafe Area Support – Full API for managing notches and screen cutouts on mobileEvent System – Real-time events for resolution, orientation, and layout changes💎 PRODUCTION-READYFully tested (26/26 unit tests passed)Clean, modular, and SOLID-compliant architectureZero runtime memory allocationsNo configuration requiredComes with complete documentation and a detailed PDF guide🔧 BROAD COMPATIBILITYUnity 2022.3 LTS and newerAll Render Pipelines: Built-in, URP, HDRPSupports both Legacy and Input System packagesCross-platform: Mobile, Desktop, Console, WebGL⚡ PERFORMANCE OPTIMIZEDDesigned for high-FPS applications (60+ FPS)Efficient, mobile-friendly algorithmsMinimal memory footprintOptimized update cycles🎮 IDEAL FORMobile games with dynamic UI adaptationMulti-camera applications and transitionsAR/VR projects requiring precision coordinate handlingAny Unity project needing advanced camera logicEG.Vision System is a third-party tool and is not affiliated with or endorsed by Unity Technologies.Over 30 API methods for advanced camera and coordinate controlSmart Demo System with automatic Unity environment detectionUnified Raycasting System (3D and UI combined)Safe Area Support for mobile (notches, cutouts, rounded corners)Event-driven architecture with full event systemWorks out of the box – no manual setup requiredClean architecture following SOLID principlesFully tested (26 automated tests passed)No runtime memory allocationComplete documentation with PDF guide and code examplesCross-platform support for Mobile, Desktop, Console, and WebGLCompatible with all render pipelines (Built-in, URP, HDRP)Supports both Legacy and Unity Input System packagesResolution-independent with automatic screen adaptationAutomatic camera detection with intelligent handlingCoordinate conversion between Screen, World, Viewport, and UI spaces