
Lightweight editor tool for attaching notes to Unity objects. Document functionality, track bugs, leave reminders, and improve team collaboration. Zero runtime impact.Editor Notes - Unity Asset Store PackageWhat It IsA lightweight Unity editor tool that lets you attach text notes directly to any object in your project. Think of it as digital sticky notes for your GameObjects - write reminders, document functionality, or leave notes for your team members.Key FeaturesAttach notes to any GameObject in your scene or projectPersistent storage - notes save automatically and stay with your projectClean, simple interface - no complicated setup requiredTeam-friendly - share project knowledge easily with collaboratorsHow It Helps Your ProjectFor Solo DevelopersNever forget your ideas - document complex logic as you buildTrack bugs and fixes - note issues you need to address laterRemember design decisions - explain why you set things up a certain waySpeed up development - quickly recall what each object doesFor TeamsKnowledge sharing - explain your work to other developersOnboarding - help new team members understand the projectCode documentation - add context that comments can't provideVersion control friendly - notes travel with your project filesCommon Use Cases"This enemy AI needs balancing - too aggressive on level 3""Door animation controller - linked to pressure plate script""Performance note: This spawner can lag with 50+ objects""Bug: Sound sometimes doesn't trigger - check audio source""Remember to adjust lighting when scene is finalized"Why Choose Editor Notes?✅ Saves time - No more digging through code to remember what things do✅ Improves organization - Keep your project well-documented✅ Reduces errors - Remember important details and edge cases✅ Enhances collaboration - Clear communication within your team✅ Zero performance impact - Editor-only tool, doesn't affect your gameEditor Notes - Technical FeaturesCore FunctionalityGameObject Association - Notes linked to unique object identifiersPersistent File Storage - Notes saved to project files via EditorNotesFileHandlerSerializable Data Structure - Clean, lightweight Note class implementationEditor-Only Operation - Zero runtime performance impactKey FeaturesData ManagementUnique Object Binding - Each note tied to specific GameObject via TargetObjectUniqueIdAutomatic Serialization - System.Serializable Note class for Unity compatibilityFile-Based Persistence - Notes stored in project directory structureContent Validation - Robust handling of note content and object referencesEditor IntegrationCustom Inspector Support - Ready for editor GUI implementationScene View Compatible - Can be extended for in-scene note displayAsset Database Integration - Properly integrated with Unity's asset managementVersion Control Friendly - Note files work seamlessly with Git/PerforceArchitectureModular Design - Separate file handling and data management layersExtensible Framework - Easy to add features like categories, tags, or searchMemory Efficient - Lightweight objects with minimal memory footprintThread Safe Operations - Safe file I/O operations for editor useTechnical SpecificationsUnity Version - Compatible with Unity 2019.4 LTS and newerPlatform Support - All Unity-supported platforms (editor-only)File Format - Custom serialized format via EditorNotesFileHandlerAPI Surface - Simple, clean public interface for easy integrationDeveloper BenefitsNo Runtime Dependencies - Pure editor tool with no game impactMinimal Setup - Drop-in solution requiring no configurationClean Codebase - Well-structured, maintainable C# implementationExtensible Design - Easy to customize and extend functionality