
Analyze and optimize your Unity scenes with smart prefab cost breakdowns and performance checks.This is an Editor-only tool and does not rely on any specific render pipeline. It works with all pipelines, including Built-in, URP, HDRP, and custom SRPs. No runtime or material-related components are used.RenderTools: Analyzer is a powerful editor-only utility for Unity that helps you identify and fix performance bottlenecks before they impact your builds. Whether you're targeting mobile or desktop platforms, this tool gives you instant insights into scene complexity, mesh usage, prefab costs, and more.With a modular scanning system, you can selectively check for duplicates, high poly meshes, missing LODs or UV2s, excessive materials, lighting issues, and static batching problems. The built-in Scene Score and Performance Budget Meter show how well your project performs on various target tiers (low-, mid-, and high-end).Also included is a FREE Benchmark Tool that lets you simulate camera fly-throughs and gather FPS/frame-time metrics - complete with percentile breakdowns and jank detection.Whether you're optimizing a mobile level or shipping a high-fidelity environment, RenderTools: Analyzer provides clear, actionable insights - right from within the Editor.Compatible with Unity 2021.3 LTS and newerModular analysis system (run only the checks you want)Mesh & prefab analysis: Detect duplicates, high poly count, missing LODs or UV2sMaterial & texture checks: Flag objects using too many materials or oversized texturesLighting & shadow checks: Detect missing light probes, shadow issuesCollider and physics optimization checksScene scoring system with instant feedbackTarget-specific budget meter (low, mid, high-end)Prefab cost summary (total tris × instance count)Included Benchmark Tool: FPS, frame-time, percentile stats, jank/slow frame detectionLightweight, zero dependencies, easy to integrateFull documentation providedFree updates and support