
A complete Unity 6+ sample scene featuring anime-style androids, physics-based slicing, ragdoll mechanics, lighting effects, and stylized shaders.💸 Bundle PricingThis bundle includes over $111 worth of assets from the Neko Legends collection — available here for only $49.That’s a 55% discount compared to purchasing everything individually. Calculations can be seen here on this Google sheet. New asset launch at 10% will bring the total discount over 65%!🎮 About Chamber ZeroChamber Zero is a curated showcase scene built with assets from the Neko Legends collection—demonstrating how stylized visuals, physics-driven gameplay, and modular character design come together in Unity 6+.Slice through android enemies in real-timeWatch ragdoll physics react naturally to impactApply cel-shaded anime style and electric effects using optimized URP shadersThis pack is both a functional demo and a launchpad for your own anime-style action game or prototype.Whether you're prototyping sci-fi combat or exploring how to tie systems together in Unity 6+, this project gives you a fully working visual reference you can build from—or break apart.🛠 Features Chamber Zero isn’t just a visual demo—it’s a deeply optimized systems showcase. Here's what powers it under the hood:🔧 Advanced Slicing & Fragmentation✂️ Real-time slicing of skinned mesh characters with mesh baking and runtime fragment generation🧠 Dynamic fragment scoring ranks pieces for ragdoll or debris behavior, using smart heuristics (volume, vertex count, anatomical relevance)🔪 Slicing logic runs on-demand and safely handles repeated hits or cooldowns🧩 Fragment Optimization Options🧱 Automatic collider selection (box, sphere, capsule, or convex mesh) based on fragment size and complexity🧍♂️ Large fragments retain ragdoll bones, while smaller ones use optimized colliders🧼 Optional bone collider cleanup after X seconds to reduce active physics overhead⏳ Auto-destroy sliced pieces after configurable fragment lifetime🔁 Ragdoll reduction system: After a delay, ragdoll fragments can be collapsed to a single collider, massively improving performance in large scenes🚀 Powered by Unity Jobs/Burst🧮 Bone weight reconstruction, unskinning, and cap triangle sorting all use multithreaded, Burst-compiled jobs🗂️ Leverages Unity.Collections, Unity.Jobs, Unity.Burst, and Unity.Mathematics for native performance🔄 Includes spatial hashing, bindpose transforms, and parallel vertex matching for high-speed processing even during gameplay🔊 TargetBoneSliced Component Features🎧 Built-in SFX support with random pitch variation and multiple audio clip options📦 Optional spawn container assignment for clean scene hierarchy control🛡️ Runtime controls for ragdoll mass scaling, physics material, and slicing limits💤 Delayed rigidbody sleep state to reduce long-term simulation load♻️ Supports both DropDead ragdoll system integration and standalone usage✨ Included Assets (No Additional Purchases Required)This bundle has no external paid dependencies. Any required tools outside the bundle are either built-in to Unity or freely available.🎮 Chamber Zero – A full sci-fi scene built with everything integrated (standalone verison coming soon)✂️ Drop Dead X Neko Slice Add-On – Seamlessly combines runtime slicing and ragdoll dismemberment (standalone verison coming soon)🐾 Android Type-Neko – Neko-inspired android with optimized bone setup(standalone verison coming soon)🧠 Drop Dead Ragdoll System – Compact and responsive ragdoll core (standalone purchase link here)⚔️ Neko Slice – Efficient slicing utility for skinned characters and props (standalone purchase link here)⚡ Electric Volt Shader – Stylized electric VFX shader (URP) (standalone purchase link here)🤖 Android Type-01 – High quality textured humanoid android (standalone purchase link here)🎨 Anime Cel Shader – stylized shading with rim and dual-tone lighting (standalone purchase link here)If you already have some or most of the assets listed above, feel free to wait for the individual assets to be listed later on.🌐 Web BuildsWhile I’ve created WebGL builds for testing locally, I have not provided a link to it. This asset uses Jobs/Burst and multithreading heavily, which isn't supported on WebGL—so slicing will feel laggy in browsers. Desktop and mobile platforms are the intended targets for this package.📦 DependenciesTo experience this asset as intended as shown in the video and web demos, you’ll need the following assets:✅ [Shared Assets URP (FREE)] – GUI, shared 3D models, and demo scripts✅ Burst – High-performance math and slicing (via Unity.Burst)✅ Collections – Native containers for efficient memory (via Unity.Collections)✅ Jobs – Enables multithreaded slicing and physics (via Unity.Jobs)✅ Mathematics – Math types for Burst/Jobs (via Unity.Mathematics)✅ TextMeshPro – Required for UI elements and in-scene text displays (TMPro)📘 Important Note for BuyersThis bundle is intended for intermediate to advanced Unity users who learn best by exploring working examples.There are no step-by-step tutorials included. I built everything as a functional demo scene that you can dig into, click around, and reverse-engineer at your own pace. If you're comfortable using the Inspector, browsing the hierarchy, and understanding how components interact, this setup should feel familiar.🔍 Each asset includes its own in-scene demo and manual (or will when released individually). I recommend looking through each demo separately first — that’ll make it easier to understand how everything connects in the full Chamber Zero scene.🛠️ A more structured manual will be added as I update and release each asset on its own. 🔄 This bundle will be updated whenever any of its standalone packages receive updates.🛠 Technical DetailsAny errors you encounter should go away after all packages in this bundle and its dependencies dependencies are installed.Textures: 2048x2048wall, floor, emission textures, scifi blade, pistolAndroid Type 01Textures: 4096x4096backgrounds,Android Type NekoModel sizes (verticies)Floor Panel: 655Wall Panel: 533Wall Panel Edge: 677Wall Panel Eye: 932Wall Panel Monitor: 1154AudioAudio file types: PCM wavSample rate: 48000 Hz, 1536 kbpsBit depth: 16-bitLoopable: NoAdditional: Stereoall textures, product description, music, and code optimization