
A series of mini games, that can be played in the EditorWindow, you can also continue to develop games based on it.Play Game In EditorWindow- 1.Click on the menu Tools/MiniGame/俄罗斯方块 [Tetris] to play game Tetris.- 2.Click on the menu Tools/MiniGame/扫雷 [Minesweeper] to play game Minesweeper.- 3.Click on the menu Tools/MiniGame/马赛克 [Mosaic] to play game Mosaic.- 4.Click on the menu Tools/MiniGame/贪吃蛇 [Snake] to play game Snake.- 5.Click on the menu Tools/MiniGame/数独 [Sudoku] to play game Sudoku.- 6.Click on the menu Tools/MiniGame/数织 [Nonograms] to play game Nonograms.- 7.Click on the menu Tools/MiniGame/三国华容道 [HuarongRoad] to play game HuarongRoad.- 8.Click on the menu Tools/MiniGame/连连看 [Link] to play game Link.- 9.Click on the menu Tools/MiniGame/消消乐 [Crush] to play game Crush.- 10.Click on the menu Tools/MiniGame/打砖块 [Breakout] to play game Breakout.- 11.Click on the menu Tools/MiniGame/飞机大战 [AirplaneWars] to play game AirplaneWars.- 12.Click on the menu Tools/MiniGame/最强射手 [Shooter] to play game Shooter.Make Game In EditorWindow- 1.Game window inheritance from HT.MiniGame.MiniGameWindow, Quickly perform game rendering, logical frame looping, and event handling.- 2.Simple physical system of EditorWindow, can perform collision detection between any objects.- 3.Raycast of EditorWindow, can perform ray cast, just like during runtime.- 4.Simple animation system of EditorWindow, a basic animation playback system that can play GUI animations.- 5.Game object Inheritance from HT.MiniGame.MiniGameObject, just like GameObject, it has property such as transform, activeSelf, collider, etc.Features- 1.Game viewport in EditorWindow.- 2.Game update in EditorWindow.- 3.Game event in EditorWindow.- 4.MiniGameObject of EditorWindow (similar to GameObject).- 5.Simple animation system of EditorWindow.- 6.Simple physical system of EditorWindow.- 7.Prefabricated with multiple small games (Tools/MiniGame).