
⚡ Z.E.U.S. – Zero Effort Utility Splines for Unity Splines. Command your curves with precision and speed using this powerful toolkit built for clarity, control, and spline mastery.⚡ Z.E.U.S – Zero Effort Utility Splines for Unity SplinesCommand your curves with the speed of light.Z.E.U.S is a powerful editor extension for Unity Splines built for speed, clarity, and complete control. Designed from the ground up for intuitive workflows, Z.E.U.S. makes spline-based content creation in Unity faster and more enjoyable, whether you're crafting roads, tracks, trails, ropes, roots, rivers, or anything in between using Unity Splines.✅ Key Features⚡ Manual & Automatic SnappingSnap knots, tangents, and rotations to terrain or any collider surface with one click using shortcuts (e.g. Ctrl + Shift) or enable Auto modes to snap live as you edit.⚡ Draw New PointsHold Ctrl and left-click to extend from a selected knot. Supports Auto, Linear, and Bezier modes for quick, intuitive spline creation.⚡ Advanced Alignment ToolsAlign tangents and rotations with precision using various alignment modes. Includes shortcut support and Auto mode functionality.⚡ Smoothing ToolsSmooth tangents with adjustable strength and choose from multiple smoothing modes to match your workflow.⚡ Complexity ManagementSimplify splines using angle thresholds with live previews. Double spline point density and auto-smooth tangents using several smart smoothing strategies.⚡ Adapt & Basic Cloning (Non Resampled)Generate clones of full splines or selected segments in any direction using an intuitive XY pad. Great for parallel roads, fences, or tracks.⚡ Smart Clone (Resampled)Clone complex spline shapes across long distances with fold-resistant results. Ideal for tight corners and complex interiors & exteriors that typically fail with basic offset techniques.⚡ Recursive Smart Clone (Resampled)Smart Clone recursively in all directions, covering large areas with splines that accurately follow the shape of the source spline. Great for scattering content fast.⚡ Full Editor IntegrationVisual previews, one-click undo, and real-time SceneView feedback. Z.E.U.S. blends seamlessly into your workflow.⚡ Custom Rotation & Alignment ModesControl how knots orient—follow tangents, face the next knot, align to surface normals, and more.⚡ Selection-Aware EditingAll actions can target either your selected knots or the entire spline—ideal for focused, precise editing. Wrap-around closed-loop selections work as expected.⚡ Multi-Spline SupportWork across multiple splines on the same Unity Splines component with full tool compatibility.⚡ Helpful TooltipsEvery function includes contextual tooltips to keep you informed and moving quickly.⚡ Great PerformanceZ.E.U.S. is built for speed—edit large or complex splines without issue. This is the first release. Burst optimisation is on the roadmap.⚡ Editor SerializationAll settings are serialized with your scene. Nothing is lost, even across sessions.⚡ One-Click SetupJust install—Z.E.U.S automatically integrates into Unity’s Splines workflow. No configuration needed.⚡ CompatibilityFully compatible with the Unity Splines Components: Spline Animate, Spline Instantiate, Spline Extrude & Spline Mesher.⚡ Copy ComponentsWhen cloning Splines, there is an option to copy the source Splines Components, making it easy to preview content connected to the Splines. If a Spline Instantiate is present, it will randomise the copies for you.⚡ Pack & Unpack HelpersEasily pack all child or cloned splines into the parent’s spline list—and unpack them back when needed.🔧 Technical DetailsZ.E.U.S. is laser-focused on spline authoring. No bloat. No lag. Just the streamlined, intuitive spline editor Unity should have shipped with a compact UI, essential tools, and effortless power. ⚡Requires Unity 2022.3.59f1+ (Tested with Unity 6+)Compatible with all platformsEditor-only (no runtime components required)Includes a simple demo sceneNative integration with the Unity Splines packageLightweight, modular C# architectureFull Undo/Redo supportOptimised for top-down workflows on terrain and ground surfaces (also snaps to mesh geometry)Shortcuts are included for important features.Documentation included💬 Support & FeedbackWe're actively developing Z.E.U.S. and would love to hear your thoughts! Your feedback helps shape the future of Z.E.U.S. into the ultimate spline solution.Encounter an issue or have a suggestion? Join us on Discord — we’re here to help!💬 Future ModulesZ.E.U.S is the first in a series of assets focused on working with splines. In the near future, additional modules will be released, each targeting specific aspects of spline workflows. The first of these will be a Conversion Module—a free add-on that enables conversion between third-party spline systems.Supported OS - Support for all operating systems.AI assisted with editor creation and repetitive tasks, but all code has been manually built, verified, and refined by an experienced developer to ensure full understanding and long-term support.