A ready-to-use Unity 2D template for ball-shooter vs. block-breaker games with aiming, scoring, progression, and optional “juice” effects. Mobile ready.This package is designed to work seamlessly across Unity’s rendering pipelines:- **Built-In RP**, **Universal RP (URP)**, and **High Definition RP (HDRP)**.- Uses only **SpriteRenderer**, **Rigidbody2D**, **Collider2D**, **UI Canvas**, and **TrailRenderer**, so no pipeline-specific shaders or materials are required.This package is a fully modular, out‑of‑the‑box Unity 2D template designed specifically for ball‑shooter vs. block‑breaker games (think Ballz, Bricks n Balls), now upgraded for Unity 6 and featuring the New Unity Input System for smooth touch and mouse controls.Every element — from grid size and ball count to block colors, hit values, UI layout, and juicy visual effects — is exposed in the Inspector or via simple settings objects, so you can skin it, tweak mechanics, or swap in entirely new art and themes without touching core code.Version 2.0 introduces multi‑row spawning, a fully integrated upgrade system (“More Balls” & “More Speed”), randomized block juice effects, sound manager for clicks, hits, and game over, and mobile‑ready neon UI.It’s ideal for casual or hyper‑casual puzzle/action titles, but is also easy to extend for more complex arcade‑style levels, power‑ups, ad/IAP integrations, and endless gameplay modes.Updated Technical Details (v2.0)Aim & Shoot: Tap or drag (touch) / click and drag (mouse) to aim and release to fire multiple balls in sequence — powered by the New Unity Input System.Physics-Based Bounce: Balls maintain constant speed and bounce off walls and blocks for consistent, skill‑based gameplay.Turn-Based Multi‑Row Spawning: After each volley, existing blocks shift down and two new rows spawn by default (configurable).Per-Block Scoring: Earn points for every block destroyed; high score persisted via PlayerPrefs.Upgrade System: Built‑in “More Balls” and “More Speed” upgrade buttons with cost progression.Ball Progression: Easily configurable to unlock extra balls per shot at score milestones or via upgrades.Game Over Flow: Detect blocks reaching the bottom and display a retry/menu panel with game over sound.Juice Effects: Randomized hit flash, shake, hue shifts, and scale pulse for visual feedback; screen shake and particle bursts on destruction.Sound Manager: Centralized audio handling for hits (with random pitch), button clicks, and game over.Ball Trails: Faint, fading trail renderer on every ball for visual polish.UI & Menu Scenes: Built‑in MenuScene with high score display, plus in‑game UI for score, best score, balls count, and upgrade buttons with neon‑styled sprites.Highly Customizable: Exposed Inspector settings for grid size, spawn rates, block health, colors, UI layout, and more.Modular & Extensible: Cleanly separated scripts (BlockSpawner, GameManager, Block, etc.) ready for theming, power‑ups, endless modes, and IAP/ads integration.Mobile-Optimized: Portrait orientation, touch‑ready, smooth performance on Android and iOS.