A modular physics-based grab system for picking up, rotating, throwing, and dropping objects. Pressure plates, sockets, and puzzle interactions. Easy to extend and has controller support.Support: YouTube || Website || Discord || Email || Online Docs ||Grab Master is a modular physics grab system with support for grabbing, rotating, throwing, and manipulating objects. Use them on pressure plates, and socket puzzles. Fully compatible with both the old and new input system - Comes out of the box with controller support capabilities. Plug & play ready.--------------------------------------------------CORE FEATURES:Modular Physics-Based GrabbingPick up, drop, and carry rigidbodies with smooth, customizable controlObject Rotation & ZoomRotate held objects and zoom in/out for close-up inspection or puzzle usePower-Based ThrowingHold to charge throws and launch objects with forcePush MechanicInstantly force-push objects away with a simple key press (e.g., G)Optional Grab PivotUse a custom pivot point to change how objects are held in-worldSmart Drop HandlingObjects auto-drop if they collide with walls or get too far from the playerSocket Puzzle SystemSnap objects into sockets using ScriptableObjects to define valid pairingsSocket Ejector ComponentEject objects from sockets with optional random direction settingsPressure Plate SystemTrigger events based on object weight with custom movement and soundsImpact Audio SystemReal-time impact SFX based on collision force and layers, with pitch variationCustom FPS Controller IncludedIncludes walking, running, crouching, jumping, and footstep audioFull Input & Controller SupportWorks with both the legacy and new input system via modular handlers and even includes controller supportSFX ReadyBuilt-in sound support for grabbing, dropping, throwing, rotating, and interactingPlug & Play Modular DesignComponent-based structure for easy customization, expansion, and reuse--------------------------------------------------PIPELINE COMPABILITY:**WORKS IN ALL VERSIONS OF UNITYNote: Some materials may need updating using Window > Rendering > Render Pipeline Converter > Choose "Materials" > Initialize & Convert--------------------------------------------------If you have any problems or have a question, don't hesitate to contact me via email