
Tactical Engine is a customizable system for creating and managing top down tactical shooter games missions, characters, weapons, enabling developers to build rich, dynamic, and controlled gameplay.Tactical Engine is a development system for top down tactical shooter games that provides advanced tools for the creation, configuration, and management of missions, characters, weapons, and interactions, with a high degree of customization. Its goal is to help developers build content-rich levels with varied objectives and precise control over in-game actions and events.This package use Third-Party content from:Cursor Pack By KenneySound Effects By PixabayRPGsounds By KenneyVoiceover Pack By Kenneyfree-houseplants By nobiaxUltimate Gun Pack By Quaterniuslowpoly-fitness-characters By iPoly3D[All Third-Party assets are under the CC0 license see "Third-Party Notices.txt" on package content]You can try the demo at:https://davidlambert.itch.io/tactical-engine-demo🧩 1. Scenarios and MissionsCreation of playable scenes using automated tools (camera, game manager, NavMesh).Mission Manager with support for primary/secondary objectives, win/loss conditions, and editing via a dedicated inspector.Signal and event system to update objectives in real time (eliminated enemies, area entry, object interaction).🧍 2. Playable Characters and EnemiesCharacter creation wizard with models, avatar, visual info, gear, and inventory.Components for movement, selection, combat, health, AI, and animations.State-based hierarchical AI with sensors, field of view, and configurable behaviors.🔫 3. Weapons and EquipmentVisual weapon editor: model, icon, fire modes, accuracy, range, VFX, SFX.Projectile system with base damage, speed, and impact layers.Grip point configuration and IK (inverse kinematics) adjustments for precise animations.🛠️ 4. Game Interfaces and ComponentsSelection, action, inventory, and mission status panels.Time control, tactical pause system, visual indicators for vision and enemies.Waypoints with integrated actions (aim, shoot, reload, sprint, etc.).🤖 5. Artificial IntelligenceBehaviors defined by scripts inheriting from a base class.Configurable sensors with angle, range, detection masks, and events.Interest signals that trigger responses to sounds like gunfire.🧱 6. Cover System and Interactive EnvironmentConfigurable cover points (direction, height, attack side).Interactive objects with interaction types (simple, continuous, animated).Item drop system and requirements for activating interactions.🖱️ 7. UI and CustomizationCustom actions for characters and waypoints via inherited scripts.Visual setup of cursors, animations, and hover effects on objects.AI Tools Used:– ElevenLabs (text-to-speech voice synthesis)– ChatGPT (text-to-image generation for a demo image)Modifications and Integration:– Voice lines were trimmed, filtered, and normalized using Audacity.– All voice clips were manually named, categorized, and integrated into gameplay prefabs for mission scripting.– The generated image was used only in a non-interactive demo screen and does not resemble any copyrighted work.