
WWII Weapons Sound System for Unity: 300+ authentic SFX with distance layers, dynamic fire modes, and built-in audio pooling for smooth, high-performance gameplay.WWII WEAPONS SOUND SYSTEM Part 1YOUTUBE PREVIEW | HOW TO USE IT"WWII Weapons Sound System Part I" – The Ultimate Audio Solution for AAA Shooters in UnityWWII Weapons Sound System Part I is a high-performance and fully modular sound system for Unity, written in C#. Based on the acclaimed Modern Weapons series, this asset brings authentic World War II weapon audio into your project – ready for single-player and multiplayer games alike.It includes a complete collection of historically accurate weapon sounds and a flexible system for triggering, layering, and customizing audio events. A built-in audio pooling system ensures minimal performance overhead, making it especially suitable for resource-intensive multiplayer gameplay.What's Inside – 12 Iconic WeaponsEach weapon has been carefully selected and authentically voiced to reflect its real-world acoustic signature. The system includes over 300 sounds for both WWII-era firearms and several weapons introduced shortly after the war, widely used in military conflicts of the late 1940s and early 1950s:MAS-49 RifleSten Gun Mark IIPPS-43 Submachine GunStG 44 Assault RifleMosin–Nagant Bolt-Action RifleGewehr 41/43 RifleC96 Semi-Automatic PistolP38 Service PistolClassic A-5 Style ShotgunSKS CarbineSuomi KP/-31 Submachine GunMG-42 Light Machine GunKey Features✅ C# Core, Modular Structure – Easily customize, extend, or integrate into your own systems using clear and well-structured C# code.✅ Distance-aware Audio – Unique sound layers for close and far ranges.✅ Dynamic Firing Modes – Semi-auto and full-auto variations.✅ Loop Variation System – Looping fire sounds start at random offsets to eliminate repetitive patterns.✅ Reload Sound Components – Reloads are split into multiple synced layers, easily matched to animation timing.✅ Post-FX Ready – All sounds are preprocessed and mixed for use in both cinematic and real-time gameplay.✅ Optimized Audio Pooling System – Built-in pooling reduces memory usage and instantiation cost, ideal for intensive scenes and multiplayer performance.Crafted by Experienced Audio DevelopersBehind every sound is over a decade of professional experience in game audio:Recorded from real historical weaponsCarefully layered and mixed using modern post-production techniquesBalanced for both realism and cinematic punchDeveloped in collaboration with game developers and sound designersYour Complete Weapon Audio Toolkit for UnityWWII Weapons Sound System Part I is the ultimate sound asset for developers seeking historical authenticity, modular control, and plug-and-play simplicity in Unity. Whether you're building a story-driven single-player campaign or a fast-paced multiplayer shooter, this system gives you everything needed to craft immersive, believable weapon soundscapes.Top-quality audio, efficient performance, and full flexibility – all ready to drop into your project. Make your war sound real ⚡Support: info@soundfx.studioDiscord: https://discord.gg/HzVuvSuCHrAudio file type: WAVSample rate: 48000HzBit Depth: 24bitLoopableStereo