
First Person Free Running Parkour Movement System Template
Aligned Games
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A modular, lightweight yet feature heavy momentum-based movement framework inspired by Mirror’s Edge and Dying Light. This foundation handles all advanced movement with polish and performance.🧭 SummaryA complete first-person parkour movement framework with wall-jumping, ledge grabbing, slide/jump pads, ziplines, and modular traversal logic — designed to jumpstart any vertical or momentum-based FPS project.📝 DescriptionFirst Person Free Running Parkour Movement System is a professional-grade Unity template built for developing fast-paced first-person parkour games. Inspired by Mirror’s Edge and Dying Light, this asset delivers responsive traversal mechanics with smooth controls, animation syncing, and environmental interaction.This system is perfect for creating speedrun-focused levels, urban traversal adventures, or immersive exploration games. Whether you’re prototyping or preparing for production, this template provides a powerful and extensible foundation.Check out the demo:🕹️ Download Here🧗 Traversal & MovementMomentum-based first-person controller (Walk, Sprint, Jump, Crouch, Slide)Ledge grabbing & shimmying (auto-align, directional movement, climb up/down, end detection)Wall jumping with smart surface detection and bounce behaviorSlide and jump pads with forced transitions and animation supportZiplines with mount/dismount logic, travel control, and camera/body rotation limits🎮 Camera & InputSmooth, stance-aware first-person cameraSupports keyboard and mouse and gamepadsVertical offset and transition smoothingRotation clamping during zipline and ledge hang statesFull Unity New Input System supportSeparate look sensitivity settings for mouse and gamepad🔊 Audio & FeedbackFREE Footstep audio system reactive to surface and movement stateSpeed-triggered particle effects for high-momentum feedbackSmooth, immersive visual motion feedback🛠️ Code & ArchitectureModular, extensible, and clean C# frameworkBeginner-friendly with detailed inline commentsEditor-assigned fields for all critical parametersCharacterController-based for reliability and smooth groundingCompatible with both URP and Built-in pipelines🎁 Bonus SystemsSurface-based footstep logicDynamic camera height adjustment based on stanceClean visual separation from gameplay logicIntegrated motion feedback📦 What’s IncludedFull demo sceneComplete C# source codePrefabs for slide pads, jump pads, ziplines, and ledge triggersExample animation hooksInput presets for keyboard/mouse and gamepadFully commented scriptsOrganized project folder structure👤 Who It’s ForDevelopers building parkour, traversal, or vertical-focused first-person gamesPrototypers designing speedrunning or movement-driven levelsIndie developers and solo creators looking for a plug-and-play controller solution❓ Why Choose This SystemBuilt for momentum, modularity, and polishClean, scalable structure designed for productionIdeal as a core movement solution for FPS traversal gamesFull documentation, demo scene, and rapid integration workflow💾 This template includes multiple Aligned Games Asset Packages :🔊 Adaptive Footsteps Audio SystemIncludes a modified version of the the high-quality Adaptive Footsteps Audio System with layers pre-configured for seamless integration.Check it out: Included Package🎵 Footsteps on Various Materials Sound Effects Audio PackageIncludes the high-quality Footsteps on Various Materials Sound Effects Audio Package that works in tandem with the Adaptive Footsteps Audio System.Check it out: Included PackageThis template offers everything you could need to create an awesome game that looks great and runs great!🚀 Try the Demo🕹️ Download Here📩 Support & ContactFor support email me at :Aligned Games EmailMy studio website :Visit HereEasy to UseQuick setup with modular systems and ready-to-use components.Well-Documented CodeFully commented C# scripts for easy customization and learning.Complete Gameplay FrameworkCovers player movement, camera, traversal mechanics, pads, ziplines, ledges, and more.Momentum-Based MovementFully supports sprinting, crouching, sliding, jumping, and ledge grabbing.Parkour Interaction SystemsIncludes jump pads, slide pads, wall-jumping, ziplines, and ledge climbing logic.Camera FeedbackStance-based camera offset, screen shake on fall, and movement smoothing.Audio FeedbackIncludes surface-aware footstep system and speed-based feedback effects.Project-ReadyURP and Built-In compatible, gamepad and mouse supported.Performance OptimizedBuilt using Unity CharacterController with lightweight logic.Comprehensive DocumentationPDF guide and inline code comments for setup and learning.Versatile FrameworkSuitable for action games, speedrunners, exploration games, and traversal challenges.