
A runtime debug toolkit for Unity editor/build : visualize colliders, monitor logs, track FPS & system stats, and adjust time scale — all through intuitive, in-game UI panels. Fast setup, easy to use.Compatible with the Built-in Render Pipeline, URP, and HDRP (except for the Collider Renderer, which is supported in the Built-in pipeline and URP). Setup is straightforward, but for more details, please refer to the User Manual located in the Documentation folder.Runtime Debugger Toolkit is a modular suite for Unity developers, featuring four tools to simplify runtime debugging and enhance your development workflow.Collider Visualizer – View 2D/3D colliders directly in your game.In-Game Console – See logs, warnings, and errors live in both editor and build.FPS Tracker – Monitor performance and system stats with real-time graphs.Time Scaler – Adjust simulation speed for testing and optimization.These tools are fully customizable and accessible via draggable UI panels. You can toggle features individually and adapt their look or behavior through exposed variables in the Inspector.Perfect for any project genre — from prototypes to full games — and compatible with Built-in, URP, and partially HDRP (except the collider visualizer).Includes a demo scene and support for Unity's Starter Assets, making it easy to get started.Collider Visualizer (RuntimeColliderDebugger)Visualizes 2D/3D colliders in-game.• Green = accurate mesh• Yellow = convex mesh approximation• Solid or wireframe mode, customizable colors via Inspector.In-Game Console (InGameConsoleDisplay.cs)• Displays logs, warnings, errors in builds and editor• Filter log types and set max message count (default: 100)FPS Tracker (FPSGraph.cs)• Real-time FPS graph with system info• Adjustable graph size and FPS cap• Optional dynamic max FPS scalingTime Scaler (Time_Scaler_Canvas)• Adjust Time.timeScale in-game• Extend slider max with one click (no upper limit)• Reset button restores default scaleFoldable UI Menu• Draggable panel to toggle all tools individuallyPlug-and-Play• Just drop the prefab into your sceneRender Pipeline Support• Works with Built-in and URP• All tools supported in HDRP except Collider VisualizerStarter Asset Demo Included• Third-person controller playground to test tools quicklyI used AI to assist with code generation through an iterative process. This helped me develop readable, modular, and easy-to-maintain scripts. AI was also used to research best practices for asset folder structure and to help draft the user manual. Throughout development, I experimented with many approaches and retained only the most effective and practical solutions, refining them with manual improvements and testing with the different unity version.