Manage every TextMeshPro, UI Text and TextMesh in your scene from one window: search and edit texts, swap fonts in bulk, export to CSV, and undo it all with a safe Try Mode.TextEasy Pro is fully compatible with all Scriptable Render Pipelines (SRP), including Built-in, URP, and HDRP. It operates independently of rendering features, focusing exclusively on editor-side text management.TextEasy Pro is an editor tool for managing large numbers of texts in Unity. It works with TextMeshPro (UI and 3D), legacy UI Text and legacy TextMesh.Apply TextEasy to every text in a scene with one click. Your scene enters Try Mode, where TextEasy records exactly what it changed. Play your scene and test it. If you are happy, keep the changes. If not, restore the scene to how it was.DashboardSearch all texts by content or name, preview and edit them in place, and assign each text to a font group. Inactive GameObjects are included.Bulk font changesAssign a font to each group and apply it to hundreds of texts at once. Supports TMP font assets and legacy fonts.CSV export / importExport every text to a CSV file, edit it in Excel or Google Sheets (for proofreading or translation), and import it back into the scene.Safe by design- Renaming GameObjects is optional and off by default. If you enable it, a safety check first scans your scripts and animations for name-based references.- Every operation supports Undo.- Mark texts as ignored to exclude them.Requirements- Unity 2022.3 or newer (tested on Unity 6).- TextMeshPro / Unity UI (included with Unity).- Editor-only tool: only three small components are added to your scene objects. Works with any render pipeline (Built-in, URP, HDRP).Limitations- Works on the active scene. Prefab assets are not processed (prefab instances are optional).- UI Toolkit text is not supported.Supports TextMeshPro (UI and 3D), legacy UI Text and legacy TextMeshOne-click setup for thousands of texts, with a cancellable progress barTry Mode: records every change so the scene can be restored exactlyOptional GameObject renaming (off by default) with a safety check for Find("...") and animation pathsDashboard with search, preview and in-place editing, including inactive GameObjectsFont groups: change TMP and legacy fonts in bulkCSV export / import (handles line breaks, quotes and commas)Full Undo / Redo supportPer-scene backups stored outside Library/Welcome window and offline documentation (README)Editor-only: no runtime overhead; render-pipeline independent (Built-in, URP, HDRP)Requires Unity 2022.3+ and TextMeshProFull C# source code includedAn AI coding assistant (Claude) was used to help fix bugs, refactor and extend parts of the editor code, and draft the documentation and store text. All code and text were reviewed and tested by the developer.







