Setting Fire – Advanced Fire & Explosion System
Dynamic fire propagation, weather integration, particle fade, and explosion logic – everything you need to set your scenes on fire!This package is compatible for everything, it's just scripts... Except for the demo scene , the materials and VFX will have to be converted...⚠️ Required Setup – New Input SystemImportant: Before using the Game Tools demo scenes or any components supporting both input systems, you must:Install the New Input System via the Unity Package Manager.In Project Settings > Player > Active Input Handling, select "Both" to enable compatibility with both Old and New Input Systems.This setup is mandatory for all input features to work correctly with your keyboard, mouse, and gamepad.Setting Fire – The Ultimate Fire & Explosion Toolkit for Unity - Built-In- URP- Noted that Setting Fire can be compatible with HDRP. You just have to have the HDRP flame effectsBring your scenes to life with realistic fire propagation, explosions, and weather-based fire suppression.Designed for performance and flexibility, Setting Fire gives you total control over how fire behaves, spreads, fades, and reacts to rain and wind.DocumentationDownload Demo PC or MacMain FeaturesDynamic Fire Propagation – Spread fire to nearby objects with wind influence.Weather Integration – Supports Enviro or custom weather via WeatherManager.Explosion Logic – With force, radius, debris and post-explosion fire/smoke.FPS Fire Extinguisher – Fully interactive, supports both Input Systems.Fade In / Out Effects – AutoFadeParticles & AutoFadeInParticles for smooth transitions.Editor Tools – One-click setup, bulk configurator, auto Rigidbody & colliders.Debris + Smoke – Customize destruction aftermath with your prefabs.UI with EditorTools – Beautiful custom editor using StyledBox, Separator & icons.IncludedComplete C# source codeCustom editor windowsSample demo sceneSetup utilities (tags/layers auto installer)Prefabs VFX, Particle Pack of UNITY for URP or Legacy Particle Pack for Built-Inand soundsPart of GameTools for the demo scene💬 Support & Contactsettingfire@blinformatique.frBased on: https://www.blinformatique.fr⚓💪TEAM VICTOR & BORISYou don't sell a badly lit fire. 🔥Setting Fire V2.0 — What's New*Version 1.0 focused on fire and extinguishing.Version 2.0 introduces terrain burning and recovery, alongside improved rain support and smoother flame spawning.• NEW — Terrain burning: fire can now alter terrain textures and remove grass details in affected areas.• NEW — Progressive regrowth: burned terrain textures and grass details can gradually return to their original state after nearby fires stop, following a configurable delay.• Improved rain support: active fires respond when rain starts, with synchronized weather detection and protection against automatic reignition in the rain.• Smoother flame spawning: flame creation is spread across multiple frames with a global budget to reduce performance spikes.• Updated manual with installation instructions, configuration tips, and testing guidance.⚓💪 TEAM VICTOR & BORISMain FeaturesDynamic Fire Propagation – Spread fire to nearby objects with wind influence.Weather Integration – Supports Enviro or custom weather via WeatherManager.Explosion Logic – With force, radius, debris and post-explosion fire/smoke.FPS Fire Extinguisher – Fully interactive, supports both Input Systems.Fade In / Out Effects – AutoFadeParticles & AutoFadeInParticles for smooth transitions.Editor Tools – One-click setup, bulk configurator, auto Rigidbody & colliders.Debris + Smoke – Customize destruction aftermath with your prefabs.UI with EditorTools – Beautiful custom editor using StyledBox, Separator & icons.We have used, OpenAI's ChatGpt, for texts, images and for optimization...




