Replicate Unity’s Scene View camera controls at runtime!
Pan, rotate, zoom, move, focus, and switch projections — perfect for in-game editors and custom tools.Runtime Editor Camera brings familiar, Unity-style Scene View navigation directly into your runtime environment.Whether you're building an in-game level editor, sandbox, simulation tool, runtime inspector, or custom debugging interface, it gives users a fast and intuitive way to move through and inspect the scene without relying on Unity Editor APIs.Navigate using familiar pan, orbit, fly, zoom, focus, projection switching, and view rotation controls, with smooth transitions and configurable movement behavior.🧩 Part of the Runtime Editing EcosystemRuntime Editor Camera is available as a lightweight standalone package for projects that only need runtime camera navigation.The same camera navigation system is also included throughout the broader RTG/RLD ecosystem:🚀 RLD - Runtime Level Designer – A complete runtime level-design solution built for creating and editing environments directly at runtime.🔹 Runtime Transform Gizmos (Lite) – Runtime transform gizmos, camera navigation, grid, snapping, undo/redo, and shortcut configuration.🔹 Runtime Transform Gizmos (Basic) – Everything in Lite, plus terrain, 3D collider, character controller, and light gizmos.🔹 Runtime Transform Gizmos (Standard) – The most complete RTG tier, adding extrude and box-scale tools, 2D collider gizmos, audio gizmos, camera gizmos, and more.Choose the standalone camera when you only need navigation, or move up through the ecosystem when your project needs runtime object manipulation or complete level-design workflows.🎥 Watch the Trailer👉 Runtime Editor Camera – Trailer💻 Try the Demo👉 Download Windows Build🚀 FeaturesPan – Shift the view smoothly across the scene.Orbit – Rotate around a focus pivot using familiar editor-style navigation.Fly / Move – Freely navigate through the scene.Zoom – Scroll or dolly toward and away from the current view.Focus – Focus on individual objects or groups of objects.Focus & Rotate – Transition to a target while simultaneously adopting a specified view rotation.Movement Speed Modifier – Temporarily increase navigation speed using a configurable multiplier.Projection Switch – Smoothly switch between Perspective and Orthographic projection, similar to the Unity Scene View.Rotation Switch – Quickly orient the camera to top, bottom, front, back, and side views.Multiple Camera Support – Preserve independent navigation and zoom state when switching between target cameras.🎯 Why Use Runtime Editor Camera?✅ Familiar editor-style navigation at runtime✅ Ideal for level editors, scene visualizers, sandbox tools, simulations, and debugging interfaces✅ Lightweight and modular✅ Configurable input and navigation behavior✅ Full source code included📦 Package IncludesFull C# source codeTutorial sceneClean, documented architecture📮 Support & ResourcesNeed help getting started or have questions?Email: octamodius@yahoo.com




