
Multi-Object Materializer Pro makes it easy to apply materials to multiple objects in Unity with just one click, streamlining your workflow and improving material management efficiency.Multi-Object Materializer Pro is a professional Unity Editor tool designed to streamline material application across multiple objects and their nested children. Built for developers and designers, it saves time by applying a single material to all selected renderers with a single click.Multi-Object Selection: Select one or more parent GameObjects in the Hierarchy.Nested Renderer Support: Targets all MeshRenderers and SkinnedMeshRenderers in selected objects and their children.Undo/Redo System: Easily revert or reapply material changes with a stack-based system.Clean UI: Editor Window with material slot, scale panel for adjustments,Time-Efficient: Assign materials to multiple objects in seconds.Safe Workflow: Undo/redo ensures mistake-free material application.Versatile: Scales seamlessly for small or complex Unity projects.How to Use :Open the Tool: Go to Tools > Multi-Object Materializer Pro in Unity’s Menu Bar. A new Editor Window opens.Select Objects: In the Hierarchy, choose the GameObjects where you want the material applied.Assign Material: In the Editor Window, drag a material into the “Material” slot or click to select one.Apply Material: Press the Select button on the panel. The material is instantly applied to all renderers of the selected objects and their children.Undo/Redo (Optional): Click “Undo” to revert changes or “Redo” to reapply them.Check Console: If no material or objects are selected, an error appears in the Unity Console (e.g., “No material assigned!”).Purpose: Built for developers and designers to streamline material application, eliminating manual drag-and-drop for faster, professional results.We appreciate your support! Your feedback helps us improve the tool. If the tool has been helpful or if you faced any issues, kindly contact us at the provided contact details.Panel Access: Opens via Tools > Multi-Object Materializer Pro, launching a custom Editor Window with a material slot and scale panel.Multi-Object Selection: Supports selecting multiple GameObjects in the Hierarchy, processed through a lightweight UI panel for renderer detection.Material Assignment: Assigns one material to all MeshRenderers and SkinnedMeshRenderers of selected objects and their children via a single Select button on the scale panel.Nested Hierarchy Support: Automatically traverses object hierarchies to apply materials to all nested renderers, regardless of depth.Undo/Redo System: Stack-based undo/redo tracks material changes, allowing safe reversion or reapplication.Error Handling: Logs errors (e.g., “No objects selected!” or “No material assigned!”) in the Unity Console if inputs are invalid.