
A full suite of 3D ConeCast tools that work right out of the box with one line of code.Does your spaceship need real sensors? Do your security cameras or guards need to see? Does your wizard needs to cast ‘Cone Of Fire’? Or your Claymore Mine need to blast foes in only one direction?From Vision Cones to DPS, Perfect ConeCast is here to save the day with easy implementation, and simple options that keep you fully in control.🌋 Most ‘Cone Cast’ Solutions Are TerribleMost aren’t even real cones. They simply fire a wide, scattershot, volley of Raycasts and call it a day. This simply ignores almost all of the area of the cone. So under real, fast-paced, game conditions they simply miss most of the things they’re aimed at. Even worse - randomised raycasts can hit things they shouldn’t -leading to massive frustration, and confusion.Perfect isn’t like that.🎉 Perfect is DifferentUnlike other solutions Perfect’s ‘ConeCastAll()’returns EVERY target in actual, mathematically perfect, cone without a single Raycast. Allowing you to adjust the angle, the length, and even chop off the point to make your own Frustum! Perfect has options for every situation.What’s that? You want to simulate eyes and cameras?👁️ Perfect Makes Enemies That See Through Windows, But Not WallsGet ready to hide behind objects while the guards hunt you down!Weapons, cameras, and security forces come alive with Blockable Cone Casts that respect (or ignore) cover as you dictate. From cameras & sentries that see through glass to infrared sensors that don’t, ConeCast can make it work with one line of code.Just one.🏆 It’s That EasyAnd if it isn’t? Not only are full instructions included, but the developer is on hand to help via direct email & the Unity Discussion Boards!Perfect ConeCast contains the following core methods:ConeCastAll()- Get everything in a cone of any size you like.ConeCast() - A simple (lightweight) ConeCast suitable for cameras, Vision Cones, shotguns, sensors, and almost everything else you can imagine. Can be blocked by walls, yet can see through windows. Just specify the target layers, and blocking layers. ConeCast() will do the rest.ConeCastEnhanced() - A ‘Next Level’ solution designed to see targets through other targets. Useful for explosions, cover-breaching weapons, sophisticated sensors, and much more. Demolishes the limits of ConeCast() to ensure anything is possible.ObjectInCone() - A lightweight method ideal for mobile games that need to pre-check if a known object is under a specific spotlight or camera before Cone Casting.DebugDrawConeCast()- Need a rough guide to your cone’s area? This will give you a practical idea ingame.