Import design exports as editable Unity uGUI. Explicit native controls, supported Auto Layout and conflict-aware reimport help you keep building after export.Windows/D3D11 validation: Unity 6000.0.84f1 Built-in/Legacy, 6000.3.23f1 URP/New Input, and 6000.6.4f1 HDRP/New Input. Use the matching Unity SRP packages. Live Glass needs the camera/provider and pipeline pass setup in the offline guide. Custom RP, macOS, mobile, XR and Both input are unverified. See the guide for feature limits.UI/UX importer for Unity is an independent KaiWorld product. It requires Figma and the separate companion Exporter to create new design exports. It is not sponsored or endorsed by Figma or Unity. Names of external applications identify compatibility only.Design your interface. Connect it in Unity. Bring the next design change back without rebuilding the whole screen.UI/UX importer for Unity reads ZIP files from the companion Exporter. It creates RectTransforms, Images, TextMeshProUGUI text and supported native uGUI controls. Generated elements remain available in the Hierarchy and Inspector.Choose Exact to retain source geometry, or Responsive for supported horizontal and vertical Auto Layout, Wrap and fixed/flexible Grid layouts. Unsupported combinations retain a static/source fallback and produce diagnostics. Raster density affects PNG sharpness independently of logical UI size.Interactive controls use explicit role and part mappings: Button, TMP_InputField, Toggle, Slider, Scrollbar, TMP_Dropdown and ScrollRect. The importer validates required references instead of guessing that an ordinary shape is a working control. Supply suitable TMP font assets for your design and input languages.Reimport compares persistent source/node identity, the previous import and current Unity values. It preserves supported user components, UnityEvents and references, and reports ownership conflicts. Review conflicts and protected orphan nodes before cleanup. Back up existing projects; this is not a promise that every possible custom setup can be merged automatically.The 2.0.0 interface groups the main workflow into source, output and layout. Choose a ZIP, review its summary, then create or update the UI. Canvas, advanced mappings and migration options are available when needed. Output choices are Scene objects, Scene objects + Prefab and Prefab asset only. Prefab-only output adds no scene objects; existing prefab instances may receive normal asset updates.Both tools start in English and let you choose Korean, Japanese or Simplified Chinese. Each tool remembers its language. The complete 16-chapter offline guide covers the same workflow in all four languages; open Offline guide in Unity or User guide in the Exporter. Technical identifiers and detailed diagnostic codes retain their original form. Project-authored sample exports are included. Shader fills, real-time Glass and Motion have explicit setup contracts and bounded support; consult the guide before using them. The package does not translate arbitrary shaders or Figma prototypes into game logic.Support: gladay014@gmail.com.- Companion Exporter 2.0.0 for Figma; the Unity Importer and Figma plugin are separate products.- Tested Unity Registry dependencies: uGUI 2.0.0 (including TMP) and Newtonsoft JSON 3.2.1. Import TMP Essential Resources separately.- New Input System projects require Input System 1.20.0 and InputSystemUIInputModule. Use one UI input module. Both mode is unverified.- Tested Windows Editor patches: 6000.0.84f1, 6000.3.23f1 and 6000.6.4f1, Direct3D 11. See the included offline guide for feature-specific limits and additional setup.- URP/HDRP use the corresponding bundled 17.0.4, 17.3.0 or 17.6.0 packages. Live Glass additionally needs the documented camera/provider and pipeline pass setup.- Fonts are supplied by the user. Licensed Korean glyphs and other required characters must be present in the TMP font assets.- The distribution contains source, sample exports and offline documentation. QA tools, user fonts, Unity packages and marketing videos are excluded.LimitationsComplex vectors and some effects use PNG fallback. Text metrics, antialiasing, stroke edges and unsupported layout/font/effect combinations can differ from Figma. Installation and input checks do not establish universal pixel equivalence. Glass is an approximation; the optional sRGB compositor excludes TMP, stencil masks, arbitrary materials and nested canvases. Motion support is bounded to validated translation/opacity tracks and supported composition. The automated matrix uses Windows/D3D11; a separate manual Korean New Input session used 6000.3.23f1 Built-in/DX12. That single session does not establish complete DX12 coverage. macOS, mobile, XR, custom render pipelines and unlisted Editor/API combinations are not covered.Version 1.0 objects without persistent v2 source/node identity are not automatically migrated. Follow the included UPGRADE-FROM-1.0.md and review bindings in a backed-up project. The previously recorded update check covers a specific user-provided installed 1.0 copy, not every historical download.Third-party dependencies and sample notices are documented in THIRD-PARTY-NOTICES.txt. The companion Exporter contains JSZip under its MIT license option and ships its own notices.OpenAI Codex assisted with code changes, debugging, test fixtures, automated verification, UI implementation and documentation for version 2.0.0. Work on the shipping update included explicit native control and reimport behavior, release packaging and regression checks. The publisher is responsible for reviewing the final source and release claims. Earlier development used Gemini and Claude as disclosed for version 1.0.OpenAI image generation created a supplemental abstract background for the new marketing cover. Typography, artwork layouts, screenshot composition and captions were assembled separately. Product screenshots show the actual Figma/Unity application; the abstract cover is illustrative and is not evidence of generated Unity output. No generated character, model, font, audio or stock asset is included in the Unity package.




