
A lightweight, color-coded logging system with tag-based filtering. Designed for developers who want a clean and practical debugging tool without unnecessary dependencies.Logger is a simple yet powerful logging utility for Unity that helps you organize, filter, and visually distinguish debug logs in both Editor and Build modes.Ideal for teams and solo developers looking for clean output and better control over runtime messages. With support for categories, color coding, and toggleable log types, Logger improves clarity in debugging and development workflows.🌟 Features:✅ Easy-to-use static logging API🎨 Color-coded logs (Info, Warning, Error, Success)📁 Filter logs by custom categories (System, UI, Gameplay, etc.)🔕 Enable/disable logging per category🧩 Lightweight — no dependencies🛠 Works in both Editor & Build💡 Odin Inspector-friendly📄 PDF documentation with usage & setup🎮 Demo scene includedUnity Versions: 2021.3 LTS or higher (tested up to Unity 2023.3)Render Pipelines: All supported (URP, HDRP, Built-in)Platforms: Windows, macOS, Android, iOS, WebGL, ConsoleDependencies: NoneCode Language: C#Scripts: 100% documented and contained under CustomLogger namespaceEditor Integration: Yes (for demo & sample usage)Demo Scene: Included (Logger/Examples/LoggerExample.unity)Offline Documentation: (ENG + UKR)License: MIT (free to use in commercial and personal projects)