
it is a sound engine, he has done almost all the functions of mainstream sound engines.System Development Environmentl Unity 2022.3.51f1c1l C# netstandard2.1l NET 4.xUnity build testsl Windows OKl Mac Not testedl Android Not testedl Ios Not testedThe package contains the main DLL files, which are divided into core dlls and edit dlls, as well as some edited sound files, and a sound sandbox to demonstrate the overall sound structure, which can be found in the XinSoundSoundEngine v0.9.5-beta documentation in the package for more informationXinSound can implement the underlying logic of sound randomness, sequence, and global sequence.Music can be played intro_loop_end, can be switched by time, and has callbacks by time and bar. The engine also combines with Audiomixer in unity to make a scientific active mixing mechanism Music, environment, BUFF, Ui, and the system all set up multiple levels and logical judgments between levels, making calls easy and simple. The voice can support multi-language one-click switching Audio uses audio pools, asynchronous loading, pronunciation numbers, cooldown times, etc., to optimize resource loading and improve the rationality of audio playback. The engine also provides a lot of handy tools, such as reverb trigger modules, sound event triggers, etc API calls are simple and convenient, and the learning cost is low