
Modern chiptune with glitchy textures and dynamic tempo shifts that spark retro futurism.Modern Chiptune Music Pack Vol2Modern chiptune with glitchy textures and dynamic tempo shifts that spark retro futurism.#chiptune #glitchsounds #synthfusion[ Previews ]This Music Pack includes 160 tracks with a total length of 8:48:45 and is divided into multiple previews as shown below.GlitchModern chiptune with glitchy textures and dynamic tempo shifts that spark retro futurism.#chiptune #glitchsounds #synthfusionhttps://youtu.be/lYQb18HRWJ8GamepadChiptune meets modern orchestration in a playful, punchy soundscape for all stages.#chiptune #gamepadbeats #8bitvibeshttps://youtu.be/4RBh2VEGKbIBitcrushLo-fi chiptune tones collide with modern punch in this gritty yet melodic audio crush.#chiptune #bitcrushwave #lofimusichttps://youtu.be/I4gaGi-OaKYRebootA reboot of chiptune with bold, polished arrangements for digital dreamers.#chiptune #rebootedbeats #neoretrohttps://youtu.be/dSN0W5ChXZAFeatures:Total 160 themes of FULL ARRANGED tracks in the PackNumber of Audio Wavs: 160Number of Audio Cues: 160Sample rate / bit rate: 44.1kHz / 16bit Stereo WAVsDoes music loop: NOMinutes of audio provided: 8:48:45Supported Development Platforms: ANYSupported Target Build Platforms: ANYDocumentation: N/AImportant/Additional Notes: N/A1. Composition & IdeationAll music is produced exclusively using Cubase Pro 13 as DAW.The initial creative stage involves selecting a musical style (e.g., lo-fi hip-hop, cinematic ambient, hybrid jazz) and establishing the structure and mood of the track.To assist in melody development, I use AI tools Suno (Pro Plan) to generate short melodic ideas or themes.These melodies are seperated via Spectra Layer, then manually edited, restructured, or layered with additional parts.All chord progressions, rhythmic frameworks, and instrumental decisions are made by me.AI is only used for limited creative inspiration and not for complete arrangements.2. Sound Design & SamplingI use a wide variety of industry-standard VST instruments and libraries.Key tools include Kontakt, Omnisphere, Serum, and etc (too many)Output Co-Producer is one of great tool for sample usage, which permits full commercial use of their libraries.Additional samples and loops are sometimes sourced from Splice.com and built-in Cubase libraries and custom presets.All samples are either royalty-free or properly licensed for commercial use.3. Arrangement & EditingI arrange the track manually in Cubase, defining sections such as intro, verse, drop, and outro with attention to dynamic pacing and usability in media contexts.Key modulation, automation, timing corrections, and transitions are all edited without AI assistance.4. Mixing & MasteringMixing is done using a combination of over 30 professional-grade plugins, including,FabFilter Pro-Q3, Valhalla Reverb, RC-20 Retro Color, Soundtoys, Slate Digital and etc.Final mastering is completed using T-RackS by IK Multimedia, ensuring commercial loudness standards (-14 LUFS for streaming or -10 LUFS for commercial sync usage).Mixes are tested across multiple playback systems for quality assurance.5. Export & FinalizationTracks are exported in WAV (16-bit, 44.1).Metadata is added manually.If required, watermarked MP3 previews are generated for demo purposes.Video previews (for Unity or YouTube) use stock footage licensed from Artlist.io, which is covered under a valid commercial license issued.6. Notes on AI UsageAny track that includes AI-derived material, even partially, is clearly marked as such in accordance with Unity’s guidelines.