
PixelFlow: Basic Cellular Sandbox
Particle Simulation SystemPixelFlow is an accessible cellular automaton system that brings interactive particle physics to your projects. This foundational sandbox simulation lets you create engaging environments where materials interact with simple but satisfying physical properties.Key Features:Simple 2D Implementation: Uses a 2D texture where each pixel represents a cell in the simulation gridTexture-Based Rendering: Visualizes the simulation by mapping each cell to a colored pixel, creating a dynamic, real-time displayBasic Material System: Includes four fundamental material types (solid, liquid, gas, and static) with straightforward interactionsMaterial Manager: Easily create and customize new materials with properties like color, density, and behavior typeSubgrid Optimization: Updates only active areas of the simulation to maintain performanceVisual Effects: Create basic explosions with customizable radiusClean, Commented Code: Well-documented implementation makes it perfect for learning and extendingTechnical Implementation:Simulation runs on a grid of cells stored in a 2D arrayEach cell contains a material type and visual propertiesUpdates occur frame-by-frame with optimized checkerboard pattern to prevent conflictsRendering is handled through the texture system, with each cell mapped to a pixelInteractive input allows drawing and erasing materials in real-timeDebug visualization helps understand the optimization systemPerfect For:Beginners learning cellular automaton principlesSimple 2D games with basic physics elementsEducational projects demonstrating emergent behaviorPrototyping interactive environmentsFoundation for more complex simulation systemsThis is the Basic Edition of PixelFlow.