
Plug-and-play minimap and indicator system for Unity. Includes animated icons, trails, alerts, and off-screen markers — fully customizable and optimized for performance.🔍 uScreen — Minimap & Indicator System for UnityuScreen is a lightweight, plug-and-play toolkit to create customizable minimaps, screen indicators, and visual trails in your Unity game — no code required.Designed for clarity, control, and performance, uScreen gives you everything you need to display player icons, enemy alerts, objective markers, and more — in both the minimap and screen space.✨ Features✅ Ready in Seconds: Just drag in the scripts, assign icons, and go.🗺️ Full Minimap System: Circular or square shape, zoom control, clamping, and boundaries.📍 Dynamic Icons: Animate icons with frame sequences, auto-rotate, and kill animations.🧵 Trail Rendering: Visualize object movement with customizable colored trails.🎯 Smart Screen Indicators: Show icons off-screen or over distant objects with auto-alignment and visibility handling.🚨 Temporary Indicators: Create animated alerts, pings, damage directions, or hit markers — all with one function call.🎨 Clean Custom Inspectors: Every component comes with grouped fields, tooltips, and modern UI for fast editing.⚡ Optimized for Performance: Minimal overhead, only updates when needed — ideal for small and mid-size projects.💬 Fully Commented Source Code: Easy to read, extend, and learn from.🧭 Modules OverviewuMinimapManager — Handles minimap logic, zoom, shape, and positioning.uIcon — Adds any GameObject to the minimap. Supports rotation, clamping, and animations.uTrail — Leaves a path-trail behind any object with control over color, size, and frequency.uIndicatorManager — Projects minimap icons into screen-space with advanced customization.Temp Helpers — Built-in methods to create icons for damage, objectives, alerts, and more.✅ Built For:FPS / RPG / Strategy gamesObjective markers, player tracking, spawn alertsProjects needing quick setup without heavy custom code🧑💻 Created by UltraBolt📧 Contact: ultraboltstudio@gmail.com💡 Let your minimap work — without writing a single codeKey Features:✅ Complete Minimap SystemSquare & Circle shape optionsZoom controls and viewport clampingEasy setup using RawImage UI🧭 Minimap Icons (uIcon)Custom sprites, colors, and animationClamp to bounds, rotate with target, toggle visibilityAuto-size based on distance🖼️ Screen-Space Indicators (uIndicatorManager)World-to-screen projection for targetsAuto-hide when visible / show when off-screenDistance-based size control & animation🎯 Temporary IndicatorsPerfect for alerts, damage hits, mission points, etc.Auto-destroy after time or when in viewEasy to trigger via code or raycast🧵 uTrail SystemVisual trails with adjustable width, color, and frequencyWorks for enemies, players, projectiles, and more⚙️ Fully Custom InspectorsClean layout with grouped properties and tooltipsSupports both manual and runtime creation📦 Lightweight & ModularNo dependenciesOptimized for performanceWell-commented C# code for learning and extension