
Bring your game to life with our low-poly Desert Gas Station—optimized for VR, mobile, and open-world projects. High-quality textures make it ideal for survival or simulation in dry, remote settings.This asset is compatible with both the Universal Render Pipeline (URP) and the Built-in Render Pipeline.If you want to use the asset in the Built-in pipeline, you’ll need to convert the URP materials to standard Built-in materials. The switch between pipelines is easy, but make sure to update the materials accordingly for proper visuals and performance. Desert Gas StationAll screenshots were captured using the URP render pipeline in Unity 2022.3.19f1. This asset is fully compatible with both the Universal Render Pipeline (URP) and the Built-in Render Pipeline, allowing you to switch between them with minimal effort. Just make sure to convert the materials when switching pipelines.The Desert Gas Station asset includes two demo scenes:Daylight Scene with baked lightingNight Scene with baked lightingOur models are low-poly, well-optimized, and neatly organized, ensuring smooth performance across platforms such as mobile, AR/VR (headsets), and PC.You can easily integrate this asset into your project. If the included road mesh isn’t needed, you can simply remove it—all meshes are separated, allowing you to customize and build your own unique gas station layout with ease."This package is compatible with Unity's free First Person Controller (not included). You can download it from Unity’s official packages via the Package Manager."Your feedback and support mean a lot and help us continue developing quality assets in this style. For any questions or assistance with this package, feel free to contact us at chandansingh512@gmail.com,Cgwings812@gmail.com**Technical Details – Desert Gas Station (3D Asset Pack)**This package includes a collection of modular, optimized low-poly assets designed for high performance across mobile, VR/AR, and PC platforms. Each asset is cleanly modeled, UV-mapped, and ready to use with URP. Below is the full breakdown: Props & Environment Assets 1. Barrels* Mesh (LOD): LOD0 – 962 tris | LOD1 – 554 tris* Textures: 4 × (2048×2048 px)* Materials: 4 (URP)* Prefabs: 42. Big Dumpster* Mesh: 380 tris* Textures: 3 × (1024×1024 px) — *Albedo, Metallic Smoothness, Normal Map** Materials: 1* Prefab: 13. Communication Tower* Mesh: Main – 3617 tris | Collider – 51 tris* Textures: 1 × (2048×2048 px) — *Albedo with Alpha** Materials: 1* Prefab: 14. Concrete Bench* Mesh: 320 tris* Textures: 1 × (1024×1024 px)* Materials: 1* Prefab: 15. Electric Control Box* Mesh: 250 tris* Textures: 2 × (1024×1024 px) — *Albedo, Normal Map** Materials: 1* Prefab: 16. Garbage Bags (Set of 4)* Mesh: 700 + 400 + 350 + 324 tris* Textures: 2 × (2048×2048 px) — *Albedo, Normal Map** Materials: 1* Prefabs: 47. Gas Station Building* Mesh: 19 (Total – 10,683 tris)* Textures: 10 × (2048×2048 px)* Materials: 7* Prefab: 18. Gas Station Ground* Mesh: 4 (472 + 1358 + 492 + 40 tris)* Textures: 5 × (2048×2048 px)* Materials: 5* Prefabs: 39. Grill Fence* Mesh: 94 tris* Textures: 2 × (2048×2048 px)* Materials: 2* Prefab: 110. Pile of Old Tires* Mesh (LOD): LOD0 – 1246 tris | LOD1 – 463 tris* Textures: 2 × (2048×2048 px) — *Albedo, Normal Map** Materials: 1* Prefab: 111. Plastic Road Blocker* Mesh: 84 tris* Textures: 2 × (2048×2048 px)* Materials: 2* Prefabs: 212. Traffic Cone* Mesh: 46 tris* Textures: 1 × (1024×1024 px)* Materials: 1* Prefab: 113. Street Lights (Set of 4)* Mesh: 220 + 480 + 294 + 154 tris* Textures: 3* Materials: 1* Prefabs: 414. Desert Water Tank* Mesh (LOD): LOD0 – 13,578 tris | LOD1 – 5,832 tris* Textures: 2* Materials: 2* Prefab: 115. Wrecked Cars (Set of 3)* Mesh: * Car 1: 10,872 tris * Car 2: LOD0 – 14,262 | LOD1 – 10,381 tris * Car 3: 3,084 tris* Textures: 4* Materials: 6* Prefabs: 3---**Skybox*** HDRI Skybox Textures: 2 × (12048×2048 px)* Materials: 2 (Day, Night)--- **Scenes Included**Daylight Demo Scene – Baked lighting setupNight Demo Scene – Baked lighting setup---Note: All meshes are modular and separated, giving you full control to customize your scene layout. If the road mesh isn't needed in your project, you can simply remove it without affecting other elements.