
Medieval Workshop: Crafting & Smithing Materials Pack
Shaded Spectrum
$9.90
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Jump AssetStore
60 high-quality, 2048x2048 PBR materials crafted for medieval workshops. Build authentic blacksmiths, forges, and crafting spaces - don’t let your project fall short of its full potential.Bring your medieval workshops to life with authentic, handcrafted detail using this pack. These 60 stylized crafting and smithing materials are built to elevate your game's realism, depth, and atmosphere - whether you're designing blacksmith forges, woodworking stations, or artisan spaces. Don’t let your project fall short - get the materials it needs today to reach its full potential.Each material comes with Albedo, Normal, Specular (where suitable), Height/Displacement, and Occlusion maps for unparalleled customization and realism.All textures are 2048x2048 resolution, ensuring top-tier visual quality across all surfaces while providing game-ready optimisation and performance. Rest assured, you will not be disappointed.Want to check our commitment to quality? Then why not check out our free demo pack!Key Features:60 handcrafted materials for medieval workshops, crafting halls, smithies, and artisan spaces.Includes Albedo, Normal, Specular, Height/Displacement, and Occlusion maps for deep customization.Seamless, tileable textures built for flexible use across surfaces and props.Optimized for Unity’s Standard (PBR) Shader and compatible with most custom shaders.Perfect for building grounded environments in RPGs, sims, and historical or fantasy games.Perfect for:Game developers creating immersive medieval or crafting-focused RPGs - bring authenticity to every workshop and forge.Environment artists and worldbuilders designing blacksmith interiors, carpentry shops, or medieval towns.Simulation and crafting game developers who need polished, stylized materials to sell their game's realism and depth.Compatibility:Fully compatible with Unity’s Standard (PBR) Shader.Seamless integration with any Unity project - just drag and drop!Includes:Aged Bone SurfaceAged Oak Workbench PlanksAntler Work SurfaceAnvil Base SurfaceBurnished Wood CounterCarved Stone Bench TopCarved Wood WallCarved Wooden Drawer FrontCharred Iron Anvil SurfaceChipped Stone Slab TextureCompacted Earth WalkwayCracked Leather HideCrushed Gravel FloorDry Clay Mixing SurfaceDry Straw MattingEtched Wood PanelGrain-Sanded Wood PlanksGreased Iron Tool SurfaceGround Stone WorktopHammered Bronze SheetHand-Formed Clay TilesHand-Treated Clay PlasterHardened Clay Work SurfaceHardened Mud TreadwayKnotted Wooden BeamOiled Wooden FixturePebbled Stone PavingPlaned Wood WorktopPolished Horn InlayPressed Bark Wall SectionPressed Bark Work SurfacePressed Leather BoardPressed Leather GripRaw Wood Grain PanelRough Stone Mortar BedScratched Bone HandleShaped Stone BlockworkSmooth Clay Wall FinishSmoothed Earth FloorSoot-Dusted Brick SurfaceSoot-Streaked Stone SlabSplit Log TabletopStamped Leather SurfaceStone Grinding SurfaceStone Tool Sharpening PadTallow-Coated Wood PanelTanned Leather MatTrampled Soil PathwayTread-Worn Workshop PlanksWeathered Stone FloorWood Chip Scatter GroundWood Curl Scatter SurfaceWood Shaving MatWood Shaving Scatter TextureWooden FloorboardsWorked Bark PanelWorkshop Bench SurfaceWorkshop Dirt FloorWorn Antler Grip TextureWorn Wooden Crate PlanksOur commitment to quality:In an age where AI-generated content is often rushed and unrefined, we take a different approach. Every asset we produce is carefully reviewed and refined by experienced graphic designers to ensure it meets a high standard of creativity and craftsmanship.We use AI as a tool - not a replacement - to enhance the creative process and support game developers in bringing their visions to life with clarity and impact.We invite you to explore our work and judge the results for yourself.Total size: 1.9 GBTotal file count: 367 filesTexture/material count: 60Animated: NoAdditional:Pixel based2048x2048 resolutionSeamlessAll with normal, specular, height/displacement, and occlusion mapsThe albedo (base colour) for the textures were created with AI, the textures are then edited by our professional graphics designers to ensure consistency, quality, and seamlessness. After we have edited the textures and ensured their visual quality, we use tools to create the other maps such as the normal maps, occlusion maps, height maps, etc. Every asset is manually reviewed for quality before getting released.