
Editor tool designed to streamline your workflow by providing time-saving features that help you stay focused and productive throughout your project development ✔.📝 What does it do?This system improves your image import and management workflow in Unity. It allows you to predefine configurations, preferences, and parameters, helping you save time on repetitive tasks and focus on the creative aspects of your project.Whether you're working with sprites, decals, UI elements, or general textures, you can automate and standardize the import and management process for consistency across your assets.Additionally, it includes a built-in Atlas Generator, allowing you to easily combine multiple textures into a single atlas to improve draw call performance and reduce memory usage.What are the applications🤔?Predefine tedious import tasks (mipmaps, compression, pivot, filter mode).Automatically apply settings based on asset type (Sprite, Decal, Material).Maintain consistent texture settings across large projects.Reduce human error during asset preparation.Improve performance using the Atlas Generator.Boost productivity in collaborative pipelines.And a Bunch More ✨.Common usecases 📌By using the system properly, this asset could easily solve these common problems:Reduced productivity due to time spent on repetitive import tasks.Inconsistent texture quality, compression, or settings across the project.Bad performance caused by excessive draw calls.These are just a few examples, but this asset was designed to solve problems related to image import workflows, consistency and performance. It allows you to define presets that are automatically applied during import, reducing repetitive setup, minimizing human errors, and ensuring consistent texture settings across your entire project. Additionally, it features an Atlas Generator that helps you efficiently pack and organize your textures into atlases, optimizing performance and workflow.Performance⚙️This package has the option to set up optimization settings, in order to have the best performance, just like all PRO Packages do. It is provided with a solid optimized base code, you can tweak a lot of variables in order to customize and organize the perfect enviroment for your games, you can navigate and explore the features that Image Manager PRO has and see that the performance will not be a problem, some of the things to avoid bad performance that this package includes are:Texture Atlas Generator to reduce draw calls ✔️.Avoids duplicating materials ✔️.Applies changes only on demand ✔️.This asset could be easily integrated to your project, it is plug and play and you have the info in the provided file titled as "Documentation".⚙️ Automatic Import Presets .🗂️ Asset Type Separation.🚀 Texture Import Optimization.🧩 Built-in Atlas Generator .🔄 Workflow Integration .