
Create advanced 3D primitives, perform boolean mesh ops, and manage objects—all inside Unity Editor. Powerful tools for modeling, duplication, and scene layout.Primitives Mesh Generator & ToolsEffortlessly create custom 3D primitives, perform boolean operations, and manage scene objects directly within the Unity Editor!The Primitives Mesh Generator & Tools package is a editor extension designed to streamline your 3D workflow in Unity. Go beyond basic built-in primitives with highly customizable shapes, boolean subtraction, and versatile scene object management utilities.Why choose Primitives Mesh Generator & Tools?Efficiency: Quickly generate complex shapes without leaving the Unity Editor.Customization: Unparalleled control over primitive geometry and UVs.Versatility: Combine primitive generation with boolean operations and replication for advanced modeling right in Unity.Workflow Improvement: Save time on repetitive tasks with smart duplication and object dropping tools.Editor Integration: Intuitive Editor Windows designed for a smooth user experience.Unlock new possibilities for level design, prototyping, and asset creation directly within Unity. Get the Primitives Mesh Generator & Tools today!Advanced Primitive Generation:Geosphere: Create highly detailed spheres with customizable radius and subdivisions. Features optional Laplacian smoothing for superior vertex distribution and intelligent UV unwrapping for seamless spherical textures.Box: Generate versatile boxes with adjustable width, height, length, and per-side polygon subdivisions. Supports dedicated 1:1 UV mapping for "Plain" and "Cube" types for perfect texture scaling.Pyramid: Design pyramids with control over base size, height, number of sides, and height segments. Includes specialized UV mapping options (Plain, Spherical, Cylinder, Cube) for optimal texturing.Tube: Construct hollow tubes with configurable inner/outer radii, length, length segments, and sides. Offers dedicated UV unwrapping for "Plain" and "Cylinder" types for consistent texture density on walls and caps.Torus: Generate complex torus shapes (doughnuts) by defining inner/outer radii, major/minor segments. Features specialized UV unwrapping for "Plain" mapping, scaling to world dimensions for precise texturing.Live Preview: See your primitive update in real-time in the scene view as you adjust parameters.Custom Material Assignment: Easily assign any material to your generated meshes.Boolean Mesh Subtraction (A - B):Perform precise geometric operations to subtract one mesh from another.Assign a custom material to newly created cut surfaces.Option to destroy source objects after the operation.Includes safety warnings for high-polygon meshes to prevent editor slowdowns.This boolean operation is primarily designed for prototyping and works most reliably on simple, low-polygon, manifold (watertight, without holes or intersecting faces) meshes.Multy Replicator & Object Dropper:Batch Duplication: Duplicate selected objects multiple times with advanced transformation rules.Constant Shifts: Apply constant positional, rotational, and scaling increments to each clone in a sequence.Random Transformations: Introduce randomness to position (within a specified range), rotation (on all axes), and scale (uniform multiplier) for organic distribution.Prevent Intersect: (For random positions) Automatically attempts to find non-overlapping spots for new clones, ensuring cleaner layouts.Object Dropper: Automatically drop selected objects onto the nearest surface (terrain or colliders) below them, correctly aligning their base with the hit point. Ideal for populating environments.Full Undo/Redo support for all operations.All mesh generation scripts can be used at runtime, not just in the Editorprepare documentation