Easily add customizable Waypoints, Damage Indicators, and a Compass to your projects. A high-performance, modular system for guiding players to objectives and enemies.Completely rewritten from scratch. The new architecture is designed for performance and extensibility. Core logic is now decoupled from UI visuals, featuring a built-in pooling system.What's Inside?This package creates a unified system for:World Markers: Quest, Enemy, Loot, etc. (On-screen & Off-screen).Damage Indicators: Directional damage feedback.Compass Bar: Integrated navigation bar.Key Features (v2.0):Solid Architecture: Mathematical logic is decoupled from the UI layer.High Performance: Built-in Object Pooling ensures zero runtime allocations.Central Control: Manage everything via a single WMController.Extensible: Inherit from the BaseMarker class to create your own types.Ready-to-Use: Includes presets for Name, Distance, Slider (HP), and Enemy markers.Compass Sync: Auto-add markers to the compass with a simple boolean check.Setup: Just drag the WMCanvas to your scene and you are ready to go.Developed with the assistance of AI (Gemini) for research and code optimization.



