
Easily add customizable waypoint indicators to your projects! offers a flexible system for guiding players to objectives, enemies, and interactive elements, both on-screen and via compass.Whether it's waypoints, enemies, loot, or objectives—this system displays them on your screen with dynamic UI, arrows, and distance info.Features: Auto-Switching On-Screen / Off-Screen indicators Supports Any Target Type: Waypoints, enemies, allies, loot, objectives, etc. Directional Arrows for off-screen targets Distance Display with metric or imperial formatting Health Bars, Level Texts, and Custom Images Fully Customizable Prefabs via scriptable IndicatorProfile Edge Modes: Circle, Ellipse, or ScreenBox position clamping Runtime Control API: Update visuals, hide/show, change values, etc. Modular & Editor-FriendlySimple component: Just add IndicatorController to any GameObject.Control visibility, image, slider, and label via code or inspector.Supports custom indicator types with named prefabs.I used AI (ChatGPT) as an assistant during the development process to:Generate and refine C# scripts and system architectureDebug and optimize key components such as off-screen indicator positioningWrite technical documentation