
Mighty FPS Heatmap adds live 2-D/3-D heatmaps and FPS gizmos to the Unity Editor (via free Mighty DevOps) so you instantly spot frame-drop hotspots, debug faster, and prove your optimisations.(special note, very limited time)MIGHTY TRACKING is also on a launch discount of 50% off right now. MIGHTY PORTAL is part of the special $2 sale right now, so don't forget to add it to your cart before you check out other ways of becoming MIGHTY.🔥 MIGHTY FPS HEATMAPSTurn Red Zones Green in MinutesUnity 6-ready • URP & HDRP • Add-on for the free Mighty Maps coreWhy it’s in every optimisation pass• Instant Hotspots – three views (Origin, Projection, Object) light up slow areas.• Target-FPS Slider – dial 30 / 60 / 120 fps; colours shift live as you tune.• Smart Filters – isolate by time-range, fps range, poly count, or camera-view.• Follow-Sceneview Mode – visualize from the same angle the read was taken.• Zero Setup – import, press Activate, and start fixing. Built in Getting Started guide.“Scrolling the Profiler felt like archaeology—Heatmaps showed the culprit in under a minute.” — ★★★★★ Simulated Review (we just launched!)Typical winBoss arena: 18 fps → 120 fps in a single afternoon.Stop hunting; start shipping smooth frames.Fits straight into the MIGHTY ecosystemNeed the full optimisation flow? Grab MIGHTY TRACKING ($79) and MIGHTY PORTAL ($29) in the MIGHTY PERFORMANCE PACK ($127) and save $60.Risk-free Satisfaction GuaranteedUse Mighty Portal in your project for seven days—request a refund and we approve it, even after download.Stop guessing. Paint the problem. Fix the frame rate.Pure C# source, no DLLs – organised under assembly definitions for easy exclusion from buildsEditor-only: adds 0 KB and 0 ms to player builds (all work happens inside the Editor)Compatible with Unity 2022.3 LTS, 2023.2 — Built-in, URP, HDRPRequires Mighty DevOps ≥ 1.5.0 (free core)Profiling Features (v 1.0.0)• Origin Heatmap – stamps FPS where the camera stood• Projection Heatmap – projects FPS forward along the view cone• Object Heatmap – ray-casts visible meshes, pins FPS at exact hit points• Live FPS Spheres – 3-D gizmos hover over hotspots inside the Scene view• Timeline Scrubber – isolate any slice of a play-through, watch heatmap animate• Disk-based session logs – save, reload and compare without re-profilingSome boiler plate and trouble shooting assisted by AI. Tools used: Cursor for some coding assistance and Sora for some UI Button generation. For example, I would have Cursor write out the basic skeliton of a method, after whcih I would significantly modify and enhance manually to fit the overall vision, not to mention relentless manual bug fixing. All UI/UX images are generated as I am not an artist, but much time has also been spent curating and polishing the generated results to fit together cohesively. This is an editor enhancement tool, no code or images are meant for final production on your games.