Capture any animation frame and refine it into a polished humanoid pose with built-in FK and optional IK, for visualization, reference and promotional art.The asset is supported on all render pipeline. The Demo scene is supported for URP pipeline.Please upgrade scene materials to specific (HDRP/URP/Custom RP) render pipelines manually.⚠️ Preview Notice: This asset is currently in preview. Features and functionality are subject to change. Feedback is welcome to improve future versions.🚀 Humanoid Poser helps artists and creators quickly capture expressive poses from existing animations, without touching production assets. Pause any humanoid animation in the Unity Editor, capture the frame, and refine the pose with intuitive FK and IK controls for the body, arms, legs, hands, fingers and feet.Turn any animation frame into a polished static pose for concept art, cinematic previews, promotional visuals or reference.🦴 Works out of the box — no IK plugin requiredFull-body FK posing is built in: hips, spine, chest, neck, head, shoulders, upper arms, elbows, thighs, knees, hands and feet, plus finger and toe curl/spread. Every rotation is limited to what the saved pose can store, so what you see is exactly what you save.🤖 Optional IK Solutions (for target-based IK posing of hands and feet, with elbow/knee bend goals)* Animation Rigging from Unity — free, via Unity Package Manager* Final IK from RootMotion — paid, Unity Asset Store* Animancer from Kybernetik — free Lite tier available, Pro sold separatelyInstall the matching support package from the OptionalIK folder after adding your IK solution. Switch between FK and IK at any time — each mode picks up exactly where the other left off.📖 Full documentation provided✨ Key features* 📸 Capture Pose — freeze the current animation frame of any live humanoid character and start editing instantly.* 🦴 FK + IK posing — pose with rotation controls, or switch to IK targets and bend goals; the pose carries over both ways.* ✋ Finger & toe controls — per-joint fold and spread, whole-hand curl, and Copy/Paste between sides with automatic mirroring.* 🎭 Layer separate animation clips per body region (body, head, hands, legs, feet) using a visual silhouette picker, with per-clip playback, scrubbing and timing.* 🧷 Attach and pose accessories on any body part — their transforms save and restore together with the pose.* 📁 Pose Assets — save, save as new and load poses for reuse across sessions and even across different characters, with a clear saved/unsaved indicator.* 🧍 Posing Copy — set up an isolated copy of your character (Unity Animator or Animancer) so the original is never modified.* 🔀 Multi-character support — switch between humanoid characters in the scene and Humanoid Poser updates its controls automatically.* 🕹️ Real-time adjustments in Play Mode for instant feedback.🛡️ Non-destructive by designHumanoid Poser never modifies your original animation clips or character. Saving a pose creates a Pose Asset (HumanoidPoserConfig) plus a paired single-frame .anim clip. It is a static pose capture and visualization tool, not a general animation-authoring or FBX-export pipeline.Important Customer Notes:⚠️ Humanoid Poser is an Editor-only pose visualization tool. Poses are intended for visual use, not for in-game or runtime use.⚠️ Humanoid Poser is not an IK solution itself. FK posing, capture, clip layering, finger/toe controls and accessories all work without one; a supported IK solution is only needed for IK-based posing and must be installed separately.⚠️ Only Unity Humanoid rigs (Mecanim) are supported. Generic or custom rigs are not supported. The character needs an Animator component with a Humanoid Avatar.Supported Features per IK Solution:No IK solution (built-in FK)* Body pose (hips position & rotation): ✅* Spine, chest, neck & head controls: ✅* Shoulder, upper arm & thigh rotation: ✅* Elbow & knee rotation (hinge): ✅* Hand & foot rotation: ✅* Finger & toe controls: ✅* Hand / Leg IK targets, Look At IK: — (requires an IK solution below)Unity Animation Rigging* Hand IK: ✅* Leg IK: ✅* Body IK (COM Control): ✅* Spine, neck & head controls: ✅* Look At IK: ✅* Bend Goal Support: ✅* IK ⇄ FK switching: ✅RootMotion Final IK* Hand IK: ✅* Leg IK: ✅* Body IK (COM Control): ✅* Spine, neck & head controls: ✅* Look At IK: ✅* Bend Goal Support: ✅* IK ⇄ FK switching: ✅Kybernetik Animancer* Hand IK: ✅* Leg IK: ✅* Body IK (COM Control): ✅* Spine, neck & head controls: ✅* Look At IK: ✅* Bend Goal Support: ✅* IK ⇄ FK switching: ✅Finger & toe controls and accessories work the same with every option.Additional IK solutions may be added in future updates.We have used AI to develop Humanoid Poser asset to reduce our timeline.




