Humanoid Poser is an IK-driven Unity Editor extension for generating visual and dynamic humanoid poses of humanoid characters, for visualization, reference, and promotional art creation purposes only.The asset is supported on all render pipeline. The Demo scene is supported for URP pipeline.Please upgrade scene materials to specific (HDRP/URP/Custom RP) render pipelines manually.⚠️ Preview Notice: This asset is currently in preview. Features and functionality are subject to change. Feedback is welcome to improve future versions.🚀 Humanoid-Poser helps artists and creators quickly capture expressive poses from existing animations without impacting production assets. With Humanoid Poser, you can pause an existing humanoid animation inside the Unity Editor and refine the character's pose using IK controls for hands, legs, and body.It allows you to adjust hands, legs, and body to create a polished static pose, directly from the animation frame.🤖 Supported IK Solutions (optional — only needed for IK-based hand and leg pose editing; everything else works without one)Animation Rigging from Unity — free, via Unity Package ManagerFinal IK from RootMotion — paid, Unity Asset StoreAnimancer from Kybernetik — free Lite tier available, Pro sold separately📖 Full documentationHumanoid-Poser's process is non-destructive — it never modifies your original animation clips or character. Saving a pose does produce a paired, single-frame .anim clip alongside its Pose Config, but this is a static pose capture tool, not a general animation-authoring pipeline. The result is a refined pose for concept art, cinematic previews, promotional visuals, or reference purposes.All poses are saved inside the editor and are intended for visual usage only, not for in-game or runtime use.⚠️ Important Note: Humanoid Poser is not an IK solution itself — body pose capture, animation clip layering, and accessories all work without one installed. A supported IK solution (Final IK / Unity Animation Rigging / Animancer) is only required for IK-based hand and leg pose editing, and must be installed separately.A few unique features:🚀 Refine character poses with Inverse Kinematics (IK) to generate unique, dynamic poses for hands, legs, and body.🎭 Layer separate animation clips per body region (body, head, hands, legs, feet) using a visual silhouette picker.🧷 Attach and pose accessories on any body part — transforms save and restore together with the pose.📁 Save, Save As, and Load poses for reuse across sessions and even across different characters.🕹️ Supports real-time adjustments in Play Mode for instant feedback.🔀 Multi-character support — switch between different humanoid characters in the scene, and Humanoid Poser automatically detects and updates pose controls for the newly selected character.Important Customer Notes:⚠️ Humanoid Poser is an Editor-only pose visualization tool. It is not for in-game or runtime use.⚠️ This tool never modifies your original animation clips. Saving a pose produces a HumanoidPoserConfig asset plus a paired single-frame .anim clip — it's for static pose capture and visualization, not a general animation-authoring or FBX-export pipeline.⚠️ Only Unity Humanoid rigs using Mecanim are supported. Generic or custom rigs are not supported. The rig's GameObject needs an Animator component for Humanoid Poser to work.Supported Feature per IK Solution:Unity Animation RiggingHand IK: ✅Leg IK: ✅Body IK (COM Control): ✅Look At IK: ✅Bend Goal Support: ✅RootMotion Final IKHand IK: ✅Leg IK: ✅Body IK (COM Control): ✅Look At IK: ✅Bend Goal Support: ✅Kybernetik AnimancerHand IK: ✅Leg IK: ✅Body IK (COM Control): ✅Look At IK: ✅Bend Goal Support: ✅Additional IK supports may be added in future updates.We have used AI to develop Humanoid Poser asset to reduce our timeline.




