Capture animation frames and create custom humanoid poses with full-body FK, optional IK, and finger controls.The asset is supported on all render pipeline. The Demo scene is supported for URP pipeline.Please upgrade scene materials to specific (HDRP/URP/Custom RP) render pipelines manually.⚠️ Preview Notice: This asset is in preview. Features may change; feedback is welcome.🚀 Humanoid Poser helps artists capture expressive poses from existing animations without changing production assets. Pause a humanoid animation, capture the frame, and refine it with FK and optional IK controls.Create static poses for concept art, cinematic previews, promotional visuals and reference.🦴 Works out of the box — no IK plugin requiredBuilt-in full-body FK controls cover the body, limbs, fingers and toes. What you pose is what you save.Optional IK solutionsFor hand and foot targets with elbow/knee bend goals:Unity Animation Rigging — free via Package Manager.RootMotion Final IK — sold separately.Kybernetik Animancer — Lite available; Pro sold separately.Install the matching support package from OptionalIK after installing your IK solution. Switch between FK and IK while preserving your pose.🤖 AI & CLI automationUse Unity CLI directly, or connect your chosen AI client to create and refine poses with natural-language instructions. Includes 21 tools for posing, previews, pose checks, saving and loading, with Undo support.Requires Unity 6 and Unity Pipeline. AI clients are configured separately; no AI model or subscription is included. Provider costs are your responsibility. Manual posing works without AI services.📖 Full documentation included✨ Key features📸 Capture Pose — capture an animation frame and start editing.🦴 FK + IK posing — rotate joints or use optional IK targets.✋ Fingers and toes — per-joint controls and mirrored Copy/Paste.🎭 Animation layering — assign clips by body region, with playback and scrubbing.🧷 Accessories — attach and pose props; save them with your pose.📁 Pose Assets — save, duplicate and load poses across sessions and compatible characters.🧍 Posing Copy — edit an isolated character copy using Unity Animator or Animancer.🔀 Multiple characters — switch between characters in the scene.🕹️ Play Mode editing — see adjustments immediately.🛡️ Non-destructive by designOriginal characters and animation clips remain unchanged. Saving creates a Pose Asset (HumanoidPoserConfig) and paired single-frame .anim clip.Important customer notesEditor-only: intended for static pose visualization, not runtime use, general animation authoring or FBX export.IK is optional: capture, FK, clip layering, fingers/toes and accessories work without an IK solution.Humanoid rigs only: requires an Animator with a valid Unity Humanoid Avatar. Generic and custom rigs are unsupported.Supported Features per IK Solution:No IK solution (built-in FK)* Body pose (hips position & rotation): ✅* Spine, chest, neck & head controls: ✅* Shoulder, upper arm & thigh rotation: ✅* Elbow & knee rotation (hinge): ✅* Hand & foot rotation: ✅* Finger & toe controls: ✅* Hand / Leg IK targets, Look At IK: — (requires an IK solution below)Unity Animation Rigging* Hand IK: ✅* Leg IK: ✅* Body IK (COM Control): ✅* Spine, neck & head controls: ✅* Look At IK: ✅* Bend Goal Support: ✅* IK ⇄ FK switching: ✅RootMotion Final IK* Hand IK: ✅* Leg IK: ✅* Body IK (COM Control): ✅* Spine, neck & head controls: ✅* Look At IK: ✅* Bend Goal Support: ✅* IK ⇄ FK switching: ✅Kybernetik Animancer* Hand IK: ✅* Leg IK: ✅* Body IK (COM Control): ✅* Spine, neck & head controls: ✅* Look At IK: ✅* Bend Goal Support: ✅* IK ⇄ FK switching: ✅🤖 Unity CLI & AI Support — Unity 6 onlyDirect Unity CLI commands: ✅AI-assisted posing through a separately configured AI client: ✅Create, adjust, preview, check, save & load poses: ✅Finger & toe controls: ✅Undo support: ✅Built-in FK and supported IK integrations: ✅Finger & toe controls and accessories work the same with every option.Additional IK solutions may be added in future updates.We have used AI to develop Humanoid Poser asset to reduce our timeline. AI tools assisted with code development, documentation, and visual asset creation.







