
The Scriptable Object Column Editor enhances ScriptableObject workflows by providing a fully customizable, spreadsheet-style grid view for browsing, filtering, sorting, and editing collections.Managing large numbers of ScriptableObjects in the Project window or custom inspectors can become unwieldy. This tool transforms your editor into a dynamic, multi-column table where each column can display any serialized property.Key features include:Dynamic Columns: Auto-detects properties on your ScriptableObject type and lets you show or hide them as columns.Persistent Layouts: Remember column order, widths, and filter criteria across editor sessions.Inline Editing & Batch Changes: Edit floats, ints, strings, colors, object references, or entire selections directly in the grid.Filtering & Sorting: Per-column search fields and sortable headers, speed up finding exactly what you need.Drag-Resize & Reordering: Intuitive click-and-drag resizing and drag-and-drop reordering of columns makes layout adjustments effortless.Integration-Ready: Built as an EditorWindow extension; drop into your project and point it at any ScriptableObject folder.Use Cases:Batch-update configuration assets (floats, strings, references) without opening individual inspectors.Provide non-technical team members with a spreadsheet-like view of game data for QA or content iteration.Supported Unity Versions: 2019.4 LTS and laterSelect your target folder, assembly, and ScriptableObject type via the toolbar.Setup: Open Window → Energise Tools → Scriptable Object Editor.