
Remember Me | Game Creator 2 Save Module (requires Remember Me)
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Requires Remember Me Base Version! Seamlessly bridges Remember Me’s robust save system with GC2—100+ ready Instructions, Conditions, Events & Properties for full GC2 data persistence, zero code.⚡ Remember Me – Game Creator 2 Integration ⚡Take your GC2 projects from prototype to production with a battle-tested, versionable save system that speaks the same visual-scripting language you already use every day. Plug it in, press Play, and every stat, inventory slot, quest flag, faction reputation, custom variable, animation state, timeline, and hand-crafted prefab is safely tucked away and restored—no boilerplate, no code, no headaches.How To Video: First steps Tutorial🎮 Why you’ll love it• 100 + ready-made Instructions, Conditions, Events & Properties—drag-and-drop visual nodes that expose every public call in SaveManager.• Familiar GC2-style Inspector – drop a single Remember Component (RememberComposite) on any object, then add specialised Remember-XX helpers from its pop-up just like native GC2 “Save” actions.• One-step Prefab support – stick the Remember Prefab component on a prefab and you’re done. No manual registry, GUID wizardry, or other confusing workflows.• Covers all official GC2 modules: Core, Stats, Melee, Inventory, Shooter, Dialogue, Quests,… and any future module that stores data. (Support for GC2 Third Party Modules like Factions, Love/Hate, StateMachine are sold separately)• Automatic Registry Assets (AnimationRegistry, ItemRegistry, MeleeWeaponRegistry, etc.) create fool-proof paths inside Resources/—even when you bury assets in deep sub-folders.• Built-in Migration Path keeps existing save files alive after you patch or ship DLC—no “Start New Game” rage-quits and negative steam reviews from your players.• One-click Demo Scenes appear in Game Creator 2 → Install; they auto-pull any GC2 demo dependencies so everything loads cleanly.• Friendly support on Discord 🗨️🗄️ What’s inside (Remember Me Version v1.5.1)• Visual-scripting nodes for Save, Load, Quick-Save, Delete Slot, Next/Prev Slot, Save Screenshots, Meta data, and more.• Conditions for Has Save?, Is Saving?, Slot Exists?• Events fired on Save Started, Save Finished, Load Completed.• Properties exposing Current Slot, File Version, Last Save Time, Save Path… perfect for HUDs or debug panels.• Targeted Restore – reload a destroyed vendor UI, boss arena, or single item without reloading the scene; equally works for restoring destroyed GameObjects.• Prefab & Variable Restoration – dynamically spawned prefabs and GameObjects referenced in GC2 Variables are fully serialised and restored, including hierarchy position.• Runtime mutations saved – colour swaps, texture changes, shader tweaks, etc. made to an item and then stored in a GC2 Inventory Bag are preserved and reload exactly as the player left them.• Keep-Across-Scenes helper for persistent player avatars, music managers, or network objects.• MemoryPack-powered binary format: tiny, fast, GC-friendly.🚀 Roadmap — why you’ll want each milestone1.6 Live Conflict Resolver + Diff-Viewer overlay 🔍When two saves or cloud slots disagree, you’ll see exactly what changed and can merge or pick the winner in-engine—no more “which file is newer?” guesswork or lost progress.1.7 Core ISyncTransport & SyncManager scaffolding 🌐Adds a transport-agnostic layer for syncing saves between desktop, cloud, or console builds. Foundation for cross-device play and Steam Cloud/Google Play integration.1.8 Alpha adapters – Fish-Net, ObjectNet & Fusion (single-scene demos) 🐟Early multiplayer hooks so you can test co-op or MMO persistence. Drop-in demo scenes show how Remember Me keeps inventories, quests, and stats consistent across popular networking stacks.1.9 Late-Join Snapshot + LZ4 compression toggle (Co-op ready) 🤝Players who join mid-match instantly receive a compressed state snapshot—no lobby reloads. LZ4 makes those packets tiny, saving bandwidth and speeding up cloud saves.2.0 Finalised API, NGO adapter, cheat-guard (HMAC + replay-frame IDs) 🛡️Locks the public API for long-term support, introduces Unity’s Netcode for GameObjects adapter, and signs every save frame with HMAC + frame IDs to thwart tampering and rollback cheats.These roadmap items aren’t available yet, but they show where Remember Me is headed—toward seamless cloud syncing, authoritative multiplayer persistence, and rock-solid anti-cheat for Game Creator 2 projects.📦 Requirements• Remember Me – Base Version (sold separately) v1.5.1 or newer.• Game Creator 2 (plus any GC2 modules you wish to save).• Unity 6 LTS or newer.🕹️ Drop Remember Me into your GC2 project today and never fear a corrupted save again!Package name / version – Remember Me for Game Creator 2 v 1.0Unity compatibility – Unity 6LTS or newer; Mono & IL2CPP, editor & buildsRender pipelines – Built-in, URP, HDRP (no pipeline-specific code)Supported GC2 modules – Core, Stats, Melee, Inventory, Shooter, Dialogue, Quests (Third party support for Factions, StateMachine, Love/Hate is sold seperately)Visual-scripting coverage – 100 + Instructions, Conditions, Events & Properties exposing every public call in SaveManagerComponents – Remember Component (RememberComposite) + specialised Remember-XX helpers; single-step Remember Prefab for runtime prefabsFeatures – Targeted Restore, destroyed-object restoration, prefab & variable restoration, live file migration/versioning, async quick-save/load, Keep-Across-Scenes helperSerialization – MemoryPack binary format (tiny, GC-friendly, zero reflection)Registry assets – AnimationRegistry, ItemRegistry, MeleeWeaponRegistry… auto-generate robust Resources/ pathsInstallation – Demo scenes delivered as .unitypackage for GC2 “Install Demo” workflowFile size – ≈ 0.8 MB code + 1.2 MB editor assets excluding Demo Assets. No DLL obfuscation; full C# sourcePlatforms tested – Windows, macOS, Linux, Android; any platform supported by GC2 & MemoryPack should workDependencies – Remember Me Base v1.5.1 + Game Creator 2; free MemoryPack 1.21.4 & Unity Editor Coroutines installed on first importSupport – Discord