
Playback large mesh and pointcloud sequences in Unity to go beyond the limitations of skinned meshes, blendshapes and particle systems.Quickstart | Documentation | Support | Github |💡What is a geometry sequence?In a geometry sequence, each frame consists out of an individual mesh or pointcloud, which is shown at short Intervalls to create the illusion of an animation, kind of like a three dimensional flipbook. As each frame is independent from the next one, no limitations apply to your animation, unlike for example skinned meshes or blendshapes, where mesh topology can't be changed. You can...🔓 Unlock playback for:🌊 Pre-Rendered fluid caches⛓️💥 Baked Physiscs simulations🟧 Animated Procedural meshes🙋♀️ 4D scans with per frame textures🎞️ Volumetric videos📷 Pointclouds captured by RGBD sensors (Kinect, Realsense, Lidar)🌐 Data visualisationsand much more...⭐ Features:Import sequences from almost any source, with an included converter that covers most standard file formats.Setup your sequence in seconds with an easy-to-use Editor UI and playback controlsThe package is integrated into the Unity Timeline to allow you to create beautiful cutscenes or cinematicsGranular playback control for interactive experiences is provided through a scripting APINo need to load sequences into your project or even the ram, everything is streamed at runtime from diskHighly efficient playback system that allows you to stream millions of points/polygons per second, even on lower end hardwareIf you have any questions about the package, feel free to contact us any time and thank you very much for your support! 💚PlatformsSupports Windows, Mac, Android, iOS, Android, visionOS and PolyspatialXR-Ready (Desktop VR, Meta Quest series, Pico series, Apple Vision Pro and more)Feature HighlightsHighly efficient buffering system that can stream millions of polygons/points per second from disk, even on lower end hardwareSequences don't need to be imported in your projectFully multithreaded code with the Unity Jobs systemC# Scripting API for granular controlCompute Shader based pointcloud renderingSpecial rendering path for sequence playback in Unity Polyspatial (Apple Vision Pro)Requirements- Unity Version 2021.3+- Package Dependencies: Unity Timeline, Unity Jobs System, TextMeshPro)