
Create customizable Kanban boards at runtime in Unity. Fully extendable, UI-based, and perfect for in-game systems, tools, or task tracking.🚀 Kanban Board Runtime – Build & Customize Kanban Systems in UnityKanban Board Runtime is a fully customizable and extendable tool that lets you create dynamic Kanban boards at runtime directly inside Unity. Whether you’re building a game feature, a level editor, a quest tracker, or a dev tool, this system gives you everything you need to get started fast — and make it your own.Built entirely with Unity's native UI system (uGUI), it's clean, efficient, and easy to modify. Every line of code is well-commented, making it perfect for developers who want to learn, customize, or expand it further.🧩 Key Features✅ Runtime Kanban Boards – Add, edit, delete, and move cards and boards at runtime with full drag-and-drop support.✅ Fully Customizable – Change visuals, animations, layout, or behavior to match your game's style.✅ Modular & Extendable Architecture – Easily create new card types, board behaviors, and editor components using interfaces and base classes.✅ Save System Included – Comes with a built-in save system (PlayerPrefs-based) + support for custom save system integration.✅ Editor Inspector Tools – Edit cards during runtime with an intuitive inspector-style popup.✅ Context Menus – Add your own actions to cards and boards via generic context menus using interfaces.✅ Clean, Commented Code – Every script is documented to make onboarding and extension a breeze.✅ Demo Scenes – Learn by example with included demos showing how to set up and use the system.✅ No External Dependencies – 100% native Unity code. No external libraries required.🛠 Use CasesQuest & Task TrackingIn-Game ObjectivesRuntime Note/Board SystemsDev/Debugging ToolsDialogue Flow ManagementInventory or Upgrade TreesWhether you're making a tool or using it inside your game — Kanban Board Runtime is your foundation for creating fast, functional, and flexible Kanban systems in Unity.Have questions or want to suggest a feature? I’m just an email away: mooumari2@gmail.com.Let’s build awesome things together!🛠 Technical DetailsTool Type: Runtime UI System / Editor ExtensionUnity Version: Tested on Unity 2022.3+ (LTS)UI Framework: Built entirely using Unity UI (uGUI)Programming Language: C#Source Code: 100% included and fully commentedDependencies: None (No third-party libraries required)Script Architecture: Modular, Interface-driven, ExtensibleSave System:Built-in PlayerPrefs save systemSupports custom save system integration via IOM_KanbanSaveSystem interfacePrefabs:Card prefab (modular, extendable)Board prefabGeneric context menu prefabEditor popup prefabCustom Editors: Runtime card editor with toggle, input fields, timestamps, and extensible listenersDrag & Drop: Native support for cards and boardsExamples/Demos:Fully working demo scene includedExamples for extending cards, saving/loading, and custom UI